Rust Server Variables

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Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.

Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value.

1,518 commands
CommandDescriptionCategoryTypeDefaultPermission
baseplayer.lifestoryframebudgetms baseplayer variable 0.25 Admin
baseplayer.relationshipupdatequeueframebudgetms (Generated) Per-frame CPU budget in milliseconds for processing the player relationship (contacts/team) update queue baseplayer variable 0.05 Admin
baseridableanimal.decayminutes How long before a horse dies unattended baseridableanimal variable 180 Admin
baseridableanimal.dungtimescale baseridableanimal variable 1 Admin
baseridableanimal.framebudgetms baseridableanimal variable 1 Admin
basesculpture.useconvexcolliders Use convex colliders for generated blocks on both the client and server - slower to generate but blocks holes, only effects future modifications basesculpture variable False Admin
basesiegeweapon.outsidedecayminutes How many minutes before a siege weapon loses all its health while outside basesiegeweapon variable 600 Admin
basesubmarine.deepwaterdecayminutes How long before a submarine loses all its health while in deep water basesubmarine variable 120 Admin
basesubmarine.outsidedecayminutes How long before a submarine loses all its health while outside. If it's in deep water, deepwaterdecayminutes is used basesubmarine variable 180 Admin
basesubmarine.oxygenminutes How long a submarine can stay underwater until players start taking damage from low oxygen basesubmarine variable 10 Admin
batteringram.maxbuildingblockgrade (Generated) Maximum building block upgrade grade (0=twig,1=wood,2=stone,3=metal,4=top tier) that the battering ram can damage; default 2 (stone) batteringram variable 2 Admin
bear.population Population active on the server, per square km bear variable 2 Admin
beehive.updatehiveinterval How long before a Beehive will update beehive variable 120 Admin
beehive.updatehivestatsinterval How long before the Beehive will perform temperature and inside checks beehive variable 120 Admin
beehive.xpincreaseperhoneycomb How much the Nucleus's XP should be increased per honeycomb generated beehive variable 2 Admin
beeswarmai.breakrange Range to leave current target alone (should be higher than search) beeswarmai variable 15 Admin
beeswarmai.disable beeswarmai variable False Admin
beeswarmai.flamesettingdistance How far away fire has to be to set the swarm on fire beeswarmai variable 5.5 Admin
beeswarmai.killwithouttargettime How long a swarm will stick around without a target beeswarmai variable 150 Admin
beeswarmai.searchrange Range to find new targets beeswarmai variable 10 Admin
beeswarmai.think_budget_ms How many milliseconds to spend on thinking per frame beeswarmai variable 0.1 Admin
beeswarmai.waterthreshold How much water a player needs to be in to be ignored beeswarmai variable 0.6 Admin
beeswarmmaster.amounttospawn How many child swarms a master swarm will create beeswarmmaster variable 3 Admin
beeswarmmaster.killwithoutatargettime How long a master swarm will stick around without a target beeswarmmaster variable 150 Admin
beeswarmmaster.secondsbetweenspawns How long before a master swarm will create a child beeswarmmaster variable 60 Admin
bigwheelgame.spinfrequencyseconds bigwheelgame variable 45 Admin
bike.doplayerdamage Can bike crashes cause damage or death to the rider? bike variable True Admin
bike.motorbikemonumentpopulation Motorbike population in monuments bike variable 1 Admin
bike.outsidedecayminutes How long before a bike loses all its health while outside bike variable 1440 Admin
bike.pedalmonumentpopulation Pedal bike population in monuments bike variable 1 Admin
bike.pedalroadsidepopulation Pedal bike population active on the server (roadside spawns) bike variable 1 Admin
bike.playerdamageragdolltheshold Amount of collision damage on a bike required to ragdoll the player bike variable 10 Admin
blackjackmachine.maxbet Maximum initial bet per round blackjackmachine variable 500 Admin
boar.population Population active on the server, per square km boar variable 5 Admin
boatai.allow_sleeping (Generated) When enabled, boat AI entities can enter a sleep state when no players are nearby; reduce CPU usage for idle boats boatai variable False Admin
boatai.avoidance_update_interval How often to update the avoidance cache. Lower number means a more accurate cache at the expensive of performance. boatai variable 0.8 Admin
boatai.boat_ai_frame_budget_ms How long per frame to spend on boat ai boatai variable 0.3 Admin
boatai.draw_debugs (Generated) When enabled, draws DDraw visualisations of boat AI steering, avoidance, and pathfinding state boatai variable False Admin
boatai.enable_mount_sync_distance Distance players need to be to start syncing mounted seats boatai variable 750 Admin
boatai.max_speed_percentage (Generated) Maximum speed as a fraction of the boat's top speed that AI-controlled boats will use; default 0.9; saved and shown in admin UI boatai variable 0.9 Admin
boatai.print_debugs (Generated) When enabled, logs verbose boat AI decision-making output to the server console each AI tick boatai variable False Admin
boatai.seconds_until_sleep (Generated) Number of seconds a boat AI will wait without player interaction before entering sleep mode; default 30s boatai variable 30 Admin
boatbuildingblock.alwayrotatable boatbuildingblock variable True Admin
boatbuildingblock.alwaysdemolishable boatbuildingblock variable True Admin
boatbuildingblockdecay.decaydelayminutes Multiplied by the base BuildingBlockDecay duration boatbuildingblockdecay variable 30 Admin
boatbuildingblockdecay.decaydurationmultiplier Multiplied by the base BuildingBlockDecay duration boatbuildingblockdecay variable 1 Admin
boatbuildingblock.forwarddamagetoparentboat (Generated) When enabled, damage dealt to a building block attached to a boat is forwarded up to the parent boat entity boatbuildingblock variable True Admin
boatbuildingstation.autocloseplayercheckinterval boatbuildingstation variable 150 Admin
boatbuildingstation.autocloseplayerchecktriggercount boatbuildingstation variable 2 Admin
boatbuildingstation.editfinishuseinterval boatbuildingstation variable 5 Admin

Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value. Search by name, description or category; every row has a copy button.

Frequently Asked Questions

Press F1 in game. Type a command and press Enter; press F1 again to close it.

A community-maintained export of Rust's own generated command metadata. Commands change with game updates, so treat it as a helpful reference rather than an exhaustive one.