Rust Circuit Simulator
Add parts, drag them around, then click an output (right side) and an input (left side) to run a wire. Click a part to change it. Need draws and battery sizes? See the electricity calculator.
Click a part to change it, or a wire to remove it.
Power made
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by generators and panels
Devices working
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The rules it uses
- A device needs its full power to work - a ceiling light needs 2. Whatever's left goes out of its Passthrough.
- Switches, gates, timers, blockers, splitters, branches and combiners use no power (since April 2024). Sensors and radio parts use 1.
- A splitter shares its input evenly between the outputs you've connected; any remainder goes to the first ones, so nothing is lost.
- An Electrical Branch sends its set amount out of Branch Out and the rest out of Power Out.
- A battery gives out only what the circuit after it uses, up to its maximum, and charges at 80% of what goes in.
- AND gives the larger input when both are on; OR gives the larger input; XOR gives the one input that's on.
- Wiring something back into itself is a short circuit.
Limits
- Splitter remainders going to the first outputs, the Branch when its input is below its setting, and the strength of a battery's Fully Charged signal aren't published - the simulator uses the most likely behaviour.
- A battery's demand is worked out from the draws after it; in game a switched-off device can still count.
- Solar, wind and water output depend on sun, height and flow - set them with the sliders.
Checked 2026-11-14. Sources: Facepunch - Waves of Change (power rework, 2024-04-04); wikily.gg - electrical item descriptions; The RUST Electrical Handbook (community, frozen April 2024).
A Rust electricity simulator: drop solar panels, batteries, splitters, switches, logic gates and devices on a board, wire them up, and see the power on every wire and which devices are on - using the rules since Facepunch's April 2024 power rework.
Frequently Asked Questions
Not since April 2024. Switches, gates, timers, blockers, splitters, branches and root combiners use nothing and pass their input on. Sensors and radio parts still take 1.
Evenly between the outputs you've actually connected, with any remainder going to the first outputs. 10 power into 3 connected outputs gives 4, 3 and 3.
Only what the devices after it use, up to its maximum: 15 for a small battery, 50 for a medium and 100 for a large. It charges at 80% of the power going in.