Rust Admin Commands

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Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.

Commands that need admin rights on the server: moderation, teleporting, spawning items, spectating and running the server. Use them from the F1 console as an admin, or over RCON.

653 commands
CommandDescriptionCategoryTypeDefaultPermission
server.readcfg (Generated) Reads and executes serverauto.cfg then server.cfg from the server's cfg folder, applying all saved convar values server server Admin
server.resetrespawns Clear all static respawn points server server Admin
server.resetserveremoji Rescans the serveremoji folder, note that clients will need to reconnect to get the latest emoji server server Admin
server.rpclog (Generated) Prints a sorted table of RPC identifiers, their string names, and cumulative call counts; requires rpclog_enabled = true server server Admin
server.save Force save the current game server server Admin
server.sendnetworkupdate Send network update for all players server server Admin
server.setshowholstereditems Show holstered items on player bodies server server Admin
server.snapshot This sends a snapshot of all the entities in the client's pvs. This is mostly redundant, but we request this when the client starts recording a demo.. so they get all the information. server server Admin
server.start Starts a server server server Admin
server.stop Stops a server server server Admin
server.unlockrespawns Unlock all static respawn points server server Admin
server.writecfg Writes config files server server Admin
sleep Makes your player sleep Admin None Yes
sleepingbag.assigntoplayer (Generated) Reassigns ownership of a sleeping bag (by entity ID) to the calling player; notifies both the old and new owner sleepingbag server Admin
sleepingbag.clearfromplayer (Generated) Clears ownership of a sleeping bag (by entity ID), setting the owner ID to 0 and removing it from the old owner's bag list sleepingbag server Admin
sleepingusers Lists all players that are asleep on the server Admin None Yes
softcore.raidwindow_status (Generated) Print the current raid-window state: server local time, effective hours, and whether the window is open right now softcore server Admin
spawn entity Spawns an entity where the player is looking, if the entity name inputted is not found you are given choices Admin None Yes
spawn.cargoshipdockingtest (Generated) Spawns a cargo ship and initiates the harbor docking test sequence at the specified docking path index; used to test cargo ship docking behaviour at harbors spawn server Admin
spawn.cargoshipevent (Generated) Spawns a cargo ship and starts the cargo ship event immediately, bypassing the normal random event scheduler spawn server Admin
spawn.ch47event (Generated) Triggers a CH47 Chinook scientist event targeting the calling player position; optionally pass a start distance in metres (default 300) spawn server Admin
spawn.delete_all_populations (Generated) Deletes all entities from every active population spawner on the server at once; effectively despawns all wildlife, NPCs, and resource nodes spawn server Admin
spawn.delete_populations (Generated) Deletes all spawned entities belonging to the named population(s); pass one or more population names as arguments to target specific groups spawn server Admin
spawn.dump_map (Generated) Generates a debug spawn map for a named population, simulating up to the given number of spawn attempts and reporting how many would succeed; used to diagnose spawn point coverage spawn server Admin
spawn.fill_groups Fills all spawn groups to their maximum count without waiting for the normal tick interval spawn server Admin
spawn.fill_individuals (Generated) Immediately respawns all individually tracked entities that are currently missing, bypassing the normal tick_individuals delay spawn server Admin
spawn.fill_populations (Generated) Immediately fills all population spawners to their target density; useful after a wipe or server restart to skip the gradual ramp-up period spawn server Admin
spawnitem item Spawns an item where the player is looking, if the item name inputted is not found you are given choices Admin None Yes
spawn.ore_map Renders a PNG of every spawned ore nodes location to <rootFolder>/debug/ore-nodes.png (blue rings = safezones) spawn server Admin
spawn.report (Generated) Prints a spawn handler report listing all populations, their current count, target count, and fill percentage; pass true for detailed mode or a name filter as a second argument spawn server Admin
spawn.reset_groups Clears all spawn groups of already spawned entities, then re-fills them spawn server Admin
spawn.respawnloot_all Respawns loot in all loot containers currently on the server spawn server Admin
spawn.respawnloot_lookingat Respawns loot in the loot container currently being looked at spawn server Admin
spawn.respawnloot_radius Respawns loot in all loot containers within the given radius spawn server Admin
spawn.scalars (Generated) Prints a table of current spawn scalar values including player fraction, excess, population rate, density, and group rate; pass --json for machine-readable output spawn server Admin
spawn.simulate_loot <iterations> - Simulates a number of iterations on the closest loot container and sums up the items spawned spawn server Admin
spawn.svshielddummy (Generated) Server-side handler that spawns a dummy player entity at the given position and direction loaded with the Shields loadout, optionally holstering the shield; triggered by spawn.shielddummy spawn server Admin
stability.refresh_stability (Generated) Forces an immediate recalculation of stability for all building blocks in the world; expensive on large bases stability server Admin
status Returns players on the server with their Steam64ID, name, ping, time played, IP address Admin None Yes
supply.call (Generated) Calls in a supply drop to a specific grid coordinate or position; useful for testing supply crate loot tables and airdrop pathing supply server Admin
supply.drop (Generated) Spawns a supply drop at the calling admin or player position; the drop falls from the sky with a parachute like a naturally occurring airdrop supply server Admin
sv stats Returns stats for the connected players alongside their Steam64ID and name. Time connected, kills, deaths, suicides Admin None Yes
telephonemanager.printallphones (Generated) Prints a table of all registered telephone entities showing their number, directory name, and world position telephonemanager server Admin
teleport playerName/Steam64ID <playerName/Steam64ID> Teleport to the given player. If 2 players are inputted then this teleports the first player to the second (Use steam64ID for more accurate usage) Admin None Yes
teleport2marker Teleport to the marker you've set on the map Admin None Yes
teleport2me playerName/Steam64ID Teleport the given player to your position (Use steam64ID for more accurate usage) Admin None Yes
teleport2owneditem playerName/Steam64ID Teleport to an item the inputted player has placed (Use steam64ID for more accurate usage) Admin None Yes
teleportany entity Teleport to any entity type on the server Admin None Yes
teleportlos Teleports to the closest thing in the player's Line Of Sight (LOS) Admin None Yes
teleportpos "x, y, z" Teleport to this coordinate Admin None Yes

Commands that need admin rights on the server: moderation, teleporting, spawning items, spectating and running the server. Use them from the F1 console as an admin, or over RCON. Search by name, description or category; every row has a copy button.

Frequently Asked Questions

Press F1 in game. Type a command and press Enter; press F1 again to close it.

A community-maintained export of Rust's own generated command metadata. Commands change with game updates, so treat it as a helpful reference rather than an exhaustive one.