Rust Server Variables
Give Item List →Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.
Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value.
1,518 commands
| Command | Description | Category | Type | Default | Permission | |
|---|---|---|---|---|---|---|
server.bansserverfailuremode |
Failure mode for centralized banning, set to 1 to reject players from joining if it's down (see wiki) | server | variable | 0 |
Admin | |
server.bansservertimeout |
Timeout (in seconds) for centralized banning web server requests | server | variable | 5 |
Admin | |
server.bleedingarmor |
(Generated) Global multiplier for armour effectiveness against bleeding damage; 1.0 = default | server | variable | 1 |
Admin | |
server.bleedingdamage |
(Generated) Global multiplier for all bleeding damage over time; 1.0 = default | server | variable | 1 |
Admin | |
server.branch |
(Generated) Server branch tag used by the server browser to identify modded or experimental variants; leave empty for vanilla | server | variable | Admin | ||
server.bulletarmor |
(Generated) Global multiplier for armour effectiveness against bullet damage; 1.0 = default | server | variable | 1 |
Admin | |
server.bulletdamage |
(Generated) Global multiplier for all bullet damage dealt by firearms; 1.0 = default, 2.0 = double damage | server | variable | 1 |
Admin | |
server.bypassiteminputrestriction |
Allows items to be moved into containers that block item input | server | variable | False |
Admin | |
server.canequipbackpacksinair |
Allows backpack equipping while not grounded | server | variable | False |
Admin | |
server.ceilinglightgrowablerange |
(Generated) Radius in metres within which a ceiling light provides artificial light that counts toward a growable plant's light requirement | server | variable | 3 |
Admin | |
server.ceilinglightheightoffset |
(Generated) Vertical offset in metres added when checking whether a ceiling light illuminates a plant directly below it | server | variable | 3 |
Admin | |
server.censorplayerlist |
Censors the Steam player list to make player tracking more difficult | server | variable | True |
Admin | |
server.cinematic |
server | variable | False |
Admin | ||
server.combatlogdelay |
(Generated) Seconds of delay before a combat event appears in the player's own combat log, preventing real-time tracking during a fight | server | variable | 10 |
Admin | |
server.combatlogsize |
(Generated) Number of recent combat events retained in each player's combat log, viewable with combatlog | server | variable | 30 |
Admin | |
server.compassenabled |
Will the in-game compass show at the top of the screen | server | variable | True |
Admin | |
server.composterupdateinterval |
(Generated) How often (in seconds) composters advance their composting progress; default is every 300 seconds (5 minutes) | server | variable | 300 |
Admin | |
server.compression |
(Generated) Enables or disables network packet compression on the server; compression reduces bandwidth at the cost of a small amount of CPU time | server | variable | False |
Admin | |
server.conveyormovefrequency |
How often industrial conveyors attempt to move items (value is an interval measured in seconds). Setting to 0 will disable all movement | server | variable | 5 |
Admin | |
server.corpsedespawn |
(Generated) Seconds before a player corpse is removed from the world; default is 300 seconds (5 minutes) | server | variable | 300 |
Admin | |
server.corpses |
(Generated) Whether player corpses are spawned when players die; disabling removes corpses entirely and items are dropped directly | server | variable | True |
Admin | |
server.crawlingenabled |
Do players go into the crawling wounded state | server | variable | True |
Admin | |
server.crawlingmaximumhealth |
Maximum initial health given when a player dies and moves to crawling wounded state | server | variable | 12 |
Admin | |
server.crawlingminimumhealth |
Minimum initial health given when a player dies and moves to crawling wounded state | server | variable | 7 |
Admin | |
server.cycletime |
(Generated) Duration of a full day/night cycle in seconds; default 500s means roughly one cycle every 8 real-world minutes | server | variable | 500 |
Admin | |
server.debrisdespawn |
(Generated) Seconds before environmental debris entities (e.g. broken barrel remnants) are removed from the world; default 30 seconds | server | variable | 30 |
Admin | |
server.deepseafogofwar |
Should the deep sea map be covered by fog of war | server | variable | True |
Admin | |
server.defaultblueprintresearchcost |
How much scrap is required to research default blueprints | server | variable | 10 |
Admin | |
server.description |
(Generated) Short description of the server shown to players in the server browser | server | variable | Admin | ||
server.destroytaskbatchcount |
UsePlayerUpdateJobs 2 related - how many destroy messages to batch into 1 task | server | variable | 128 |
Admin | |
server.drawpuzzleresets |
(Generated) When enabled, debug spheres are drawn in the world showing the radiation zone boundaries during monument puzzle resets | server | variable | False |
Admin | |
server.dropitems |
(Generated) Whether items drop to the ground from a player's inventory when they die; disable to prevent item drops on death | server | variable | True |
Admin | |
server.eac_gameplay_data |
Whether or not to send additional analytics to EAC | server | variable | True |
Admin | |
server.emergencydisableplayerjobs |
Runs extra validation checks to prevent crashes and instead switch back to vanilla processing | server | variable | True |
Admin | |
server.emojiownershipcheck |
Whether emoji ownership is checked server side. Could be performance draining in high chat volumes | server | variable | True |
Admin | |
server.encryption |
(Generated) Network encryption mode; 2 = enabled (recommended), 0 = disabled | server | variable | 2 |
Admin | |
server.enforcepipechecksonbuildingblockchanges |
Whether to check for illegal industrial pipes when changing building block states (roof bunkers) | server | variable | True |
Admin | |
server.entitybatchsize |
(Generated) Number of entities included in each entity-update batch per frame; tune to balance CPU time spent on entity processing | server | variable | 100 |
Admin | |
server.entitybatchtime |
(Generated) Time in seconds allocated to each entity batch update pass; the server will not start a new batch until this interval has elapsed | server | variable | 1 |
Admin | |
server.entityrate |
(Generated) How many times per second entity network state is sent to clients; higher values reduce perceived lag for moving objects | server | variable | 16 |
Admin | |
server.era |
none,primitive,medieval,frontier,rust | server | variable | None |
Admin | |
server.events |
(Generated) Enables automatic server-side game events such as helicopter patrols, airdrops and cargo ship visits | server | variable | True |
Admin | |
server.explosive_testing_mode |
Lower damage of explosives to 1 and allow them to be triggered multiple times | server | variable | False |
Admin | |
server.farmchickenlocalavoidance |
Whether to run local avoidance for chickens, disabling might get a slight performance improvement but chickens will clip | server | variable | True |
Admin | |
server.favoritesendpoint |
Domain name to save when players favorite your server. The port can be omitted if using the default port or a SRV DNS record is created. | server | variable | Admin | ||
server.filefolderoverride |
(Generated) Override the root storage folder for server files; leave empty to use the default server/identity path | server | variable | Admin | ||
server.filerequestbytesburst |
Burst of requested file data bytes each client can be sent before further requests are deferred. Replicated so clients throttle their own requests to match | server | variable | 4194304 |
Admin | |
server.filerequestbytespersecond |
Bytes per second of requested file data (sign textures, photos, cassette audio, sculpts) sent to each client; requests beyond this are deferred, not dropped. Replicated so clients throttle their own requests to match | server | variable | 2097152 |
Admin | |
server.filerequestdebug |
Print file request rate limiting activity to the server console: incoming requests, bytes sent, and per-connection budget usage as it recovers over time | server | variable | False |
Admin | |
server.filerequestqueuelength |
Maximum deferred file requests per client; requests beyond this are dropped (a legitimate client's own request throttle never fills the queue) | server | variable | 256 |
Admin |
Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value. Search by name, description or category; every row has a copy button.
Frequently Asked Questions
Press F1 in game. Type a command and press Enter; press F1 again to close it.
A community-maintained export of Rust's own generated command metadata. Commands change with game updates, so treat it as a helpful reference rather than an exhaustive one.