Rust Server Variables
Give Item List →Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.
Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value.
1,518 commands
| Command | Description | Category | Type | Default | Permission | |
|---|---|---|---|---|---|---|
deepsea.debug_portal_spawnattempts |
When enabled, logs each deep sea portal spawn attempt to the console including whether it succeeded or failed | deepsea | variable | False |
Admin | |
deepsea.enabled |
Toggles the deep sea. Needs a server restart to take effect. Any saved deep sea entities will be destroyed at the next startup | deepsea | variable | True |
Admin | |
deepsea.entities_spawninterval |
When generating, the interval in seconds in between each entity spawn (island, ghost ship and floating city). Increase if you're experiencing lag when the deep sea is opening. | deepsea | variable | 5 |
Admin | |
deepsea.floatingcity_count |
Number of floating cities to spawn in the deep sea | deepsea | variable | 1 |
Admin | |
deepsea.floatingcity_edgemargin |
Minimum distance in metres floating cities must be from the deep sea boundary edge when spawning | deepsea | variable | 1500 |
Admin | |
deepsea.floatingcity_mindist |
Minimum distance in metres required between floating city | deepsea | variable | 1500 |
Admin | |
deepsea.floatingcity_radius |
Exclusion radius in metres around floating cities | deepsea | variable | 500 |
Admin | |
deepsea.forceentranceportaldirection |
0 Random, 1 North, 2 East, 3 South, 4 West | deepsea | variable | 0 |
Admin | |
deepsea.ghostship_count |
Number of ghost ship to spawn in the deep sea zone | deepsea | variable | 4 |
Admin | |
deepsea.ghostship_edgemargin |
Minimum distance in metres ghost ships must be from the deep sea boundary edge when spawning | deepsea | variable | 450 |
Admin | |
deepsea.ghostship_mindist |
Minimum distance in metres required between ghost ships | deepsea | variable | 400 |
Admin | |
deepsea.ghostship_radius |
Exclusion radius in metres around ghost ship | deepsea | variable | 80 |
Admin | |
deepsea.hackablecrate_count |
Number of hackable crates to spawn in the deep sea | deepsea | variable | 1 |
Admin | |
deepsea.island_count |
Number of islands to spawn in the deep sea zone | deepsea | variable | 6 |
Admin | |
deepsea.island_edgemargin |
Minimum distance in metres islands must be from the deep sea boundary edge when spawning | deepsea | variable | 750 |
Admin | |
deepsea.island_mindist |
Minimum distance in metres required between islands | deepsea | variable | 600 |
Admin | |
deepsea.island_portal_terrain_distance |
Distance in metres from the main island shore at which deep sea entrance portals are placed | deepsea | variable | 750 |
Admin | |
deepsea.island_radius |
Exclusion radius in metres around islands | deepsea | variable | 300 |
Admin | |
deepsea.logs |
(Generated) When enabled, outputs verbose deep sea system log messages (portal transitions, wipe events, entity moves) to the server log for debugging | deepsea | variable | False |
Admin | |
deepsea.loot_respawn_scale |
Population multiplier applied to the loot the deep sea will respawn over time. 1.0 = unchanged, 0.5 = half, 2.0 = double | deepsea | variable | 1 |
Admin | |
deepsea.loot_scale |
Population multiplier applied to the loot the deep sea spawns with. 1.0 = unchanged, 0.5 = half, 2.0 = double | deepsea | variable | 1 |
Admin | |
deepsea.navmesh_spawninterval |
When generating, the interval in seconds in between each island navmesh bake. Increase if you're experiencing lag when the deep sea is opening. | deepsea | variable | 5 |
Admin | |
deepsea.openonserverwipe |
Should the deep sea open as soon as the server wiped? | deepsea | variable | False |
Admin | |
deepsea.portals_use_whitelist |
deepsea | variable | True |
Admin | ||
deepsea.rhib_count |
Number of RHIB boat groups to spawn in the deep sea | deepsea | variable | 4 |
Admin | |
deepsea.rhib_edgemargin |
Minimum distance in metres RHIB groups must be from the deep sea boundary edge when spawning | deepsea | variable | 1150 |
Admin | |
deepsea.rhib_mindist |
Minimum distance in metres required between RHIB groups | deepsea | variable | 300 |
Admin | |
deepsea.rhib_radius |
Exclusion radius in metres around each RHIB group | deepsea | variable | 10 |
Admin | |
deepsea.spawngroups_spawninterval |
When generating, the interval in seconds in between each spawn groups fill (dwellings/crates/scientists on island, ghost ships). Increase if you're experiencing lag when the deep sea is opening. | deepsea | variable | 0.15 |
Admin | |
deepsea.terrain_everywhere |
Applies the deep sea terrain config and foliage to the whole map, not just inside the deep sea | deepsea | variable | False |
Admin | |
deepsea.wipecooldown |
Seconds before a deep sea re-opens after closing | deepsea | variable | 5400 |
Admin | |
deepsea.wipecooldownmax |
Maximum seconds before a deep sea re-opens after closing | deepsea | variable | 5400 |
Admin | |
deepsea.wipecooldownmin |
Minimum seconds before a deep sea re-opens after closing | deepsea | variable | 5400 |
Admin | |
deepsea.wipeduration |
Duration in seconds of the deep sea wipe | deepsea | variable | 10800 |
Admin | |
deepsea.wipeendphaseduration |
Duration in seconds of the final wipe phase, bad weather kicking in etc | deepsea | variable | 1800 |
Admin | |
deepsea.wiperadiationphaseduration |
Seconds before radiation starts to ramp in before the deep sea wipe | deepsea | variable | 300 |
Admin | |
demo.delete_after_upload |
Should the full server demos be deleted after they are uploaded | demo | variable | True |
Admin | |
demo.full_server_demo |
(Generated) When enabled, the server records a full demo of all gameplay to disk; these can be uploaded or kept locally for replay and anti-cheat review | demo | variable | False |
Admin | |
demo.max_upload_concurrency |
Max parallel requests when uploading demos | demo | variable | 20 |
Admin | |
demo.recordlist |
(Generated) Comma-separated list of player Steam IDs whose demos are automatically recorded on the server; empty means no targeted recording | demo | variable | Admin | ||
demo.recordlistmode |
Controls the behavior of recordlist, 0=whitelist, 1=blacklist | demo | variable | 0 |
Admin | |
demo.server_demo_cleanup_interval |
How many minutes between cleaning up demos from the disk | demo | variable | 20 |
Admin | |
demo.server_demo_directory |
Directory to save full server demos | demo | variable | server_demos |
Admin | |
demo.server_demo_disk_space_gb |
How much disk space full server demos can take before we start to delete them | demo | variable | 30 |
Admin | |
demo.server_flush_seconds |
(Generated) How often in seconds the server demo recording is flushed to disk (clamped 60-1800); more frequent flushes reduce data loss on crash | demo | variable | 300 |
Admin | |
demo.splitmegabytes |
(Generated) Maximum file size in megabytes before a demo recording is automatically split; prevents individual demo files from becoming unmanageably large | demo | variable | 200 |
Admin | |
demo.splitseconds |
(Generated) Maximum duration in seconds before a demo recording is automatically split into a new file; default is 3600 (1 hour) | demo | variable | 3600 |
Admin | |
demo.upload_bandwidth_limit_ratio |
(Generated) Fraction of available upload bandwidth used when uploading demo files (0-1); lower values prevent demos from saturating the server connection | demo | variable | 1 |
Admin | |
demo.upload_demos |
(Generated) When enabled, completed server demo files are automatically uploaded to the configured UploadUrl endpoint after recording finishes | demo | variable | True |
Admin | |
demo.upload_url |
(Generated) URL endpoint to which full server demo files are uploaded after recording; leave empty to disable demo uploads | demo | variable | Admin |
Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value. Search by name, description or category; every row has a copy button.
Frequently Asked Questions
Press F1 in game. Type a command and press Enter; press F1 again to close it.
A community-maintained export of Rust's own generated command metadata. Commands change with game updates, so treat it as a helpful reference rather than an exhaustive one.