Rust Server Variables
Give Item List →Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.
Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value.
1,518 commands
| Command | Description | Category | Type | Default | Permission | |
|---|---|---|---|---|---|---|
decay.bracket_3_doorcount |
Between bracket_2_blockcount and this value (and beyond) are considered bracket 3 and will cost bracket_3_doorfraction per upkeep period to maintain | decay | variable | 30 |
Admin | |
decay.bracket_3_doorfraction |
Doors in the 4th upkeep bracket will cost this value per day to maintain | decay | variable | 0.333 |
Admin | |
decay.build_twig_cost_multiplier |
Can players upgrade building blocks to wood | decay | variable | 1 |
Admin | |
decay.debug |
(Generated) When enabled, logs decay tick details to the console including which entities took damage and how much | decay | variable | False |
Admin | |
decay.delay_metal |
How long should this building grade decay be delayed when not protected by upkeep, in hours | decay | variable | 0 |
Admin | |
decay.delay_override |
When set to a value above 0 everything will decay with this delay | decay | variable | 0 |
Admin | |
decay.delay_stone |
How long should this building grade decay be delayed when not protected by upkeep, in hours | decay | variable | 0 |
Admin | |
decay.delay_toptier |
How long should this building grade decay be delayed when not protected by upkeep, in hours | decay | variable | 0 |
Admin | |
decay.delay_twig |
How long should this building grade decay be delayed when not protected by upkeep, in hours | decay | variable | 0 |
Admin | |
decay.delay_wood |
How long should this building grade decay be delayed when not protected by upkeep, in hours | decay | variable | 0 |
Admin | |
decay.duration_metal |
How long should this building grade take to decay when not protected by upkeep, in hours | decay | variable | 8 |
Admin | |
decay.duration_override |
When set to a value above 0 everything will decay with this duration | decay | variable | 0 |
Admin | |
decay.duration_stone |
How long should this building grade take to decay when not protected by upkeep, in hours | decay | variable | 5 |
Admin | |
decay.duration_toptier |
How long should this building grade take to decay when not protected by upkeep, in hours | decay | variable | 12 |
Admin | |
decay.duration_twig |
How long should this building grade take to decay when not protected by upkeep, in hours | decay | variable | 1 |
Admin | |
decay.duration_wood |
How long should this building grade take to decay when not protected by upkeep, in hours | decay | variable | 3 |
Admin | |
decayentity.debuggetprivilege |
(Generated) When enabled, logs detailed debug output for building privilege (tool cupboard auth) checks during decay calculations | decayentity | variable | False |
Admin | |
decayentity.demolish_seconds |
(Generated) Time window in seconds after placement during which a player can demolish their own building block; default 600s (10 minutes) | decayentity | variable | 600 |
Admin | |
decay.high_wall_upkeep |
Upkeep scale for external walls and gates | decay | variable | 0.2 |
Admin | |
decay.outside_test_range |
Maximum distance to test to see if a structure is outside, higher values are slower but accurate for huge buildings | decay | variable | 50 |
Admin | |
decay.scale |
(Generated) Multiplier applied to all decay damage per tick; 1.0 = normal, 2.0 = double decay rate, 0.0 = no decay | decay | variable | 1 |
Admin | |
decay.tick |
(Generated) Interval in seconds between decay processing ticks; default is 10 minutes; lower values cause buildings to lose health more frequently | decay | variable | 600 |
Admin | |
decay.upgrade_hqm_cost_multiplier |
Can players upgrade building blocks to hqm | decay | variable | 1 |
Admin | |
decay.upgrade_hqm_enabled |
Can players upgrade building blocks to hqm | decay | variable | True |
Admin | |
decay.upgrade_metal_cost_multiplier |
Can players upgrade building blocks to metal | decay | variable | 1 |
Admin | |
decay.upgrade_metal_enabled |
Can players upgrade building blocks to metal | decay | variable | True |
Admin | |
decay.upgrade_stone_cost_multiplier |
Can players upgrade building blocks to stone | decay | variable | 1 |
Admin | |
decay.upgrade_stone_enabled |
Can players upgrade building blocks to stone | decay | variable | True |
Admin | |
decay.upgrade_wood_cost_multiplier |
Can players upgrade building blocks to wood | decay | variable | 1 |
Admin | |
decay.upgrade_wood_enabled |
Can players upgrade building blocks to wood | decay | variable | True |
Admin | |
decay.upkeep |
Is upkeep enabled | decay | variable | True |
Admin | |
decay.upkeep_grief_protection |
How many minutes can the upkeep cost last after the cupboard was destroyed? default : 1440 (24 hours) | decay | variable | 1440 |
Admin | |
decay.upkeep_group_count_locks |
Should players holding a code on one of the building's doors count towards the group size, whether it is the master code or the guest code | decay | variable | True |
Admin | |
decay.upkeep_group_history_max |
Maximum number of players a tool cupboard remembers in the group window, oldest are dropped first | decay | variable | 256 |
Admin | |
decay.upkeep_group_max_multiplier |
Upper limit on the group size upkeep multiplier | decay | variable | 3 |
Admin | |
decay.upkeep_group_scaling |
Should upkeep cost scale with the number of players authed on the tool cupboard | decay | variable | True |
Admin | |
decay.upkeep_group_tier_0_increase |
Each player in the 1st upkeep group tier increases upkeep cost by this fraction | decay | variable | 0 |
Admin | |
decay.upkeep_group_tier_0_playercount |
Number of players in the 1st (free) upkeep group tier | decay | variable | 4 |
Admin | |
decay.upkeep_group_tier_1_increase |
Each player in the 2nd upkeep group tier increases upkeep cost by this fraction | decay | variable | 0.02 |
Admin | |
decay.upkeep_group_tier_1_playercount |
Number of players in the 2nd (small group) upkeep group tier | decay | variable | 6 |
Admin | |
decay.upkeep_group_tier_2_increase |
Each player in the 3rd (large group) upkeep group tier increases upkeep cost by this fraction, this tier is unlimited | decay | variable | 0.04 |
Admin | |
decay.upkeep_group_window_hours |
Players who authed within this many hours still count towards the group size, even if they have since deauthed | decay | variable | 24 |
Admin | |
decay.upkeep_heal_scale |
Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay | decay | variable | 1 |
Admin | |
decay.upkeep_inside_decay_scale |
Scale at which objects decay when they are inside, default of 0.1 | decay | variable | 0.1 |
Admin | |
decay.upkeep_period_minutes |
How many minutes does the upkeep cost last? default : 1440 (24 hours) | decay | variable | 1440 |
Admin | |
decay.use_door_upkeep_brackets |
Should doors have their own upkeep brackets separate from building blocks | decay | variable | False |
Admin | |
deepsea.allow_all_vehicles |
Allow all vehicles to travel to the deep sea, instead of just the whitelisted vehicles | deepsea | variable | False |
Admin | |
deepsea.allow_swimmers |
Allow players to swim to the deep sea | deepsea | variable | False |
Admin | |
deepsea.block_building |
deepsea | variable | True |
Admin | ||
deepsea.boat_drift_deep_sea |
deepsea | variable | False |
Admin |
Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value. Search by name, description or category; every row has a copy button.
Frequently Asked Questions
Press F1 in game. Type a command and press Enter; press F1 again to close it.
A community-maintained export of Rust's own generated command metadata. Commands change with game updates, so treat it as a helpful reference rather than an exhaustive one.