Rust Server Variables

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Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.

Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value.

1,518 commands
CommandDescriptionCategoryTypeDefaultPermission
cargoship.loot_rounds cargoship variable 3 Admin
cargoship.loot_round_spacing_minutes cargoship variable 10 Admin
cargoship.refresh_loot_on_dock cargoship variable True Admin
cargoship.should_dock cargoship variable True Admin
cassette.maxcassettefilesizemb cassette variable 5 Admin
cctv.camera_disable_seconds cctv variable 300 Admin
cctv.inputbudgetms cctv variable 0.05 Admin
chat.globalchat chat variable True Admin
chat.hidechatintutorial chat variable True Admin
chat.historysize Number of messages to keep in memory for chat history chat variable 1000 Admin
chat.localchat chat variable False Admin
chat.localchatrange (Generated) Maximum distance in metres within which local chat messages are visible to nearby players; messages from beyond this range are not received chat variable 100 Admin
chat.serverlog (Generated) When enabled, all chat messages are written to the server log file in addition to being broadcast to players chat variable True Admin
chicken.population Population active on the server, per square km chicken variable 3 Admin
clan.editsrequireclantable If enabled then players will need to be near a Clan Table to make changes to clans clan variable True Admin
clan.enabled Enables the clan system if set to true (must be set at boot, requires restart) clan variable True Admin
clan.maxmembercount Maximum number of members each clan can have (local backend only!) clan variable 100 Admin
clan.scorefordestroyingbradley How much score players earn for destroying bradley clan variable 50 Admin
clan.scorefordestroyingpatrolheli How much score players earn for destroying patrol heli clan variable 50 Admin
clan.scorefordestroyingtoolcupboards How much score players earn for destroying other player's tool cupboards clan variable 10 Admin
clan.scoreforenablingwatertreatmentplant How much score players earn for running the water treatment plant, per consumed item clan variable 3 Admin
clan.scoreforhackingcrates How much score players earn for hacking crates clan variable 5 Admin
clan.scoreforinsertheavyfuseinpowerplant How much score players earn for inserting a heavy fuse into powerplant clan variable 5 Admin
clan.scoreforkilledbyplayerinotherclan How much score players earn for being killed by a player in another clan (this value should be negative) clan variable -10 Admin
clan.scoreforkillingplayerinotherclan How much score players earn for killing a player in another clan clan variable 10 Admin
clan.scoreforkillingunarmedplayer How much score players earn for killing unarmed players (this value should be negative) clan variable -10 Admin
clan.scoreforlaunchingsatellite How much score players earn for launching a satellite clan variable 25 Admin
clan.scoreforlootingelitecrate How much score players earn for looting an elite crate clan variable 5 Admin
clan.scoreforlootingsatellite How much score players earn for looting a crashed satellite's crates clan variable 10 Admin
clan.scoreforopeninghackedcrates How much score players earn for opening hacked crates clan variable 10 Admin
clan.scoreforreachingcargoship How much score players earn for reaching cargo ship clan variable 10 Admin
clan.scoreforrunningexcavator How much score players earn for running the excavator, per diesel fuel consumed clan variable 3 Admin
clan.scoreforstartingoilrigfuelswitch How much score players earn for starting the oil rig fuel switch clan variable 5 Admin
clan.scoreforswipingredkeycard How much score players earn for swiping a red keycard clan variable 5 Admin
clothlod.clothloddist distance cloth will simulate until clothlod variable 20 Admin
codelock.lockoutcooldown (Generated) Duration in seconds a player is locked out from attempting the code lock after exceeding maxFailedAttempts; default 900s (15 minutes) codelock variable 900 Admin
codelock.maxfailedattempts (Generated) Maximum number of failed code entry attempts on a code lock before the player is locked out; default 8 codelock variable 8 Admin
commandblock.commands_enabled Can command blocks execute commands commandblock variable False Admin
commandblock.log_executions Print a log message when a command block is executed commandblock variable True Admin
commandblock.use_player If enabled, commands from command blocks will run using the last player who set them, allowing for a wider range of commands to be used commandblock variable False Admin
console.consolehistorysize Maximum number of console history entries console variable 50 Admin
construct.frameminutes construct variable 30 Admin
construction.alternativeloschecks_enabled construction variable True Admin
convartimedprefabspawner.prefab_despawn_time Time in seconds before spawned prefabs are despawned. Set to 0 to disable despawning. convartimedprefabspawner variable 20 Admin
convartimedprefabspawner.prefab_spawn_interval Time in seconds between prefab spawns. Set to 0 to disable spawning. convartimedprefabspawner variable 0 Admin
convartimedprefabspawner.prefab_spawn_interval_variance Variance in seconds to add/subtract from the spawn interval convartimedprefabspawner variable 3 Admin
convartimedprefabspawner.prefab_spawn_random_position_offset Maximum random offset (sphere radius) from the spawner's position when spawning prefabs convartimedprefabspawner variable 0 Admin
convartimedprefabspawner.prefab_spawn_random_rotation If true, spawned prefabs will have a random rotation convartimedprefabspawner variable True Admin
coverpointvolume.cover_point_sample_step_height cover_point_sample_step_height defines the height of the steps we do vertically for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 2.0) coverpointvolume variable 2 Admin
coverpointvolume.cover_point_sample_step_size cover_point_sample_step_size defines the size of the steps we do horizontally for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 6.0) coverpointvolume variable 6 Admin

Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value. Search by name, description or category; every row has a copy button.

Frequently Asked Questions

Press F1 in game. Type a command and press Enter; press F1 again to close it.

A community-maintained export of Rust's own generated command metadata. Commands change with game updates, so treat it as a helpful reference rather than an exhaustive one.