Rust Server Variables
Give Item List →Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.
Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value.
1,518 commands
| Command | Description | Category | Type | Default | Permission | |
|---|---|---|---|---|---|---|
cargoship.loot_rounds |
cargoship | variable | 3 |
Admin | ||
cargoship.loot_round_spacing_minutes |
cargoship | variable | 10 |
Admin | ||
cargoship.refresh_loot_on_dock |
cargoship | variable | True |
Admin | ||
cargoship.should_dock |
cargoship | variable | True |
Admin | ||
cassette.maxcassettefilesizemb |
cassette | variable | 5 |
Admin | ||
cctv.camera_disable_seconds |
cctv | variable | 300 |
Admin | ||
cctv.inputbudgetms |
cctv | variable | 0.05 |
Admin | ||
chat.globalchat |
chat | variable | True |
Admin | ||
chat.hidechatintutorial |
chat | variable | True |
Admin | ||
chat.historysize |
Number of messages to keep in memory for chat history | chat | variable | 1000 |
Admin | |
chat.localchat |
chat | variable | False |
Admin | ||
chat.localchatrange |
(Generated) Maximum distance in metres within which local chat messages are visible to nearby players; messages from beyond this range are not received | chat | variable | 100 |
Admin | |
chat.serverlog |
(Generated) When enabled, all chat messages are written to the server log file in addition to being broadcast to players | chat | variable | True |
Admin | |
chicken.population |
Population active on the server, per square km | chicken | variable | 3 |
Admin | |
clan.editsrequireclantable |
If enabled then players will need to be near a Clan Table to make changes to clans | clan | variable | True |
Admin | |
clan.enabled |
Enables the clan system if set to true (must be set at boot, requires restart) | clan | variable | True |
Admin | |
clan.maxmembercount |
Maximum number of members each clan can have (local backend only!) | clan | variable | 100 |
Admin | |
clan.scorefordestroyingbradley |
How much score players earn for destroying bradley | clan | variable | 50 |
Admin | |
clan.scorefordestroyingpatrolheli |
How much score players earn for destroying patrol heli | clan | variable | 50 |
Admin | |
clan.scorefordestroyingtoolcupboards |
How much score players earn for destroying other player's tool cupboards | clan | variable | 10 |
Admin | |
clan.scoreforenablingwatertreatmentplant |
How much score players earn for running the water treatment plant, per consumed item | clan | variable | 3 |
Admin | |
clan.scoreforhackingcrates |
How much score players earn for hacking crates | clan | variable | 5 |
Admin | |
clan.scoreforinsertheavyfuseinpowerplant |
How much score players earn for inserting a heavy fuse into powerplant | clan | variable | 5 |
Admin | |
clan.scoreforkilledbyplayerinotherclan |
How much score players earn for being killed by a player in another clan (this value should be negative) | clan | variable | -10 |
Admin | |
clan.scoreforkillingplayerinotherclan |
How much score players earn for killing a player in another clan | clan | variable | 10 |
Admin | |
clan.scoreforkillingunarmedplayer |
How much score players earn for killing unarmed players (this value should be negative) | clan | variable | -10 |
Admin | |
clan.scoreforlaunchingsatellite |
How much score players earn for launching a satellite | clan | variable | 25 |
Admin | |
clan.scoreforlootingelitecrate |
How much score players earn for looting an elite crate | clan | variable | 5 |
Admin | |
clan.scoreforlootingsatellite |
How much score players earn for looting a crashed satellite's crates | clan | variable | 10 |
Admin | |
clan.scoreforopeninghackedcrates |
How much score players earn for opening hacked crates | clan | variable | 10 |
Admin | |
clan.scoreforreachingcargoship |
How much score players earn for reaching cargo ship | clan | variable | 10 |
Admin | |
clan.scoreforrunningexcavator |
How much score players earn for running the excavator, per diesel fuel consumed | clan | variable | 3 |
Admin | |
clan.scoreforstartingoilrigfuelswitch |
How much score players earn for starting the oil rig fuel switch | clan | variable | 5 |
Admin | |
clan.scoreforswipingredkeycard |
How much score players earn for swiping a red keycard | clan | variable | 5 |
Admin | |
clothlod.clothloddist |
distance cloth will simulate until | clothlod | variable | 20 |
Admin | |
codelock.lockoutcooldown |
(Generated) Duration in seconds a player is locked out from attempting the code lock after exceeding maxFailedAttempts; default 900s (15 minutes) | codelock | variable | 900 |
Admin | |
codelock.maxfailedattempts |
(Generated) Maximum number of failed code entry attempts on a code lock before the player is locked out; default 8 | codelock | variable | 8 |
Admin | |
commandblock.commands_enabled |
Can command blocks execute commands | commandblock | variable | False |
Admin | |
commandblock.log_executions |
Print a log message when a command block is executed | commandblock | variable | True |
Admin | |
commandblock.use_player |
If enabled, commands from command blocks will run using the last player who set them, allowing for a wider range of commands to be used | commandblock | variable | False |
Admin | |
console.consolehistorysize |
Maximum number of console history entries | console | variable | 50 |
Admin | |
construct.frameminutes |
construct | variable | 30 |
Admin | ||
construction.alternativeloschecks_enabled |
construction | variable | True |
Admin | ||
convartimedprefabspawner.prefab_despawn_time |
Time in seconds before spawned prefabs are despawned. Set to 0 to disable despawning. | convartimedprefabspawner | variable | 20 |
Admin | |
convartimedprefabspawner.prefab_spawn_interval |
Time in seconds between prefab spawns. Set to 0 to disable spawning. | convartimedprefabspawner | variable | 0 |
Admin | |
convartimedprefabspawner.prefab_spawn_interval_variance |
Variance in seconds to add/subtract from the spawn interval | convartimedprefabspawner | variable | 3 |
Admin | |
convartimedprefabspawner.prefab_spawn_random_position_offset |
Maximum random offset (sphere radius) from the spawner's position when spawning prefabs | convartimedprefabspawner | variable | 0 |
Admin | |
convartimedprefabspawner.prefab_spawn_random_rotation |
If true, spawned prefabs will have a random rotation | convartimedprefabspawner | variable | True |
Admin | |
coverpointvolume.cover_point_sample_step_height |
cover_point_sample_step_height defines the height of the steps we do vertically for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 2.0) | coverpointvolume | variable | 2 |
Admin | |
coverpointvolume.cover_point_sample_step_size |
cover_point_sample_step_size defines the size of the steps we do horizontally for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 6.0) | coverpointvolume | variable | 6 |
Admin |
Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value. Search by name, description or category; every row has a copy button.
Frequently Asked Questions
Press F1 in game. Type a command and press Enter; press F1 again to close it.
A community-maintained export of Rust's own generated command metadata. Commands change with game updates, so treat it as a helpful reference rather than an exhaustive one.