Rust Server Variables

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Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.

Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value.

1,518 commands
CommandDescriptionCategoryTypeDefaultPermission
craft.instant (Generated) When enabled, all crafting completes instantly with no time delay; useful for testing crafting recipes or quickly equipping items in development craft variable False Admin
creative.allusers Apply creative mode to the entire server creative variable False Admin
creative.alwaysonenabled (Generated) Failsafe toggle that must be true before any alwaysOn commands work; prevents items from accidentally entering the always-on state outside of creative mode creative variable False Admin
creative.bypassholdtoplaceduration Bypasses bypassHoldToPlaceDuration when deploying items creative variable False Admin
creative.freebuild Build blocks for free creative variable False Admin
creative.freeplacement Bypasses all placement checks creative variable False Admin
creative.freerepair Bypass the 30s repair cooldown when repairing objects creative variable False Admin
creative.unlimitedio Bypasses limits on IO length and points creative variable False Admin
crocodile.population Population active on the server, per square km crocodile variable 1 Admin
dartsgame.accuracyadjustspeed dartsgame variable 1 Admin
dartsgame.accuratevelocitythreshold dartsgame variable 0.03 Admin
dartsgame.cooldownbetweenthrows dartsgame variable 3 Admin
dartsgame.debugcanplayagainstself dartsgame variable False Admin
dartsgame.holdfocusaddedfriction dartsgame variable 0.45 Admin
dartsgame.holdfocusduration dartsgame variable 2 Admin
dartsgame.idlekickseconds dartsgame variable 240 Admin
dartsgame.maxaccuracy dartsgame variable 0 Admin
dartsgame.maxthrowtimer dartsgame variable 10 Admin
dartsgame.maxzoom dartsgame variable 0.5 Admin
dartsgame.minaccuracy dartsgame variable 0.1 Admin
dartsgame.needdoubletowin dartsgame variable True Admin
dartsgame.reticlefriction dartsgame variable 0.5 Admin
dartsgame.reticleinputbufferapplication dartsgame variable 100 Admin
dartsgame.reticleinputspeed dartsgame variable 0.01 Admin
dartsgame.reticlemaxvelocity dartsgame variable 3 Admin
dartsgame.reticlerandomforcestrength dartsgame variable 0.5 Admin
dartsgame.reticlespawnpointradiusoffset dartsgame variable 0.5 Admin
dartsgame.scoretarget Sets the score target in Darts. Standard games are either 301 or 501. dartsgame variable 301 Admin
debug.bag_respawn_parenting Whether to parent players immediately on spawning to a boat if the bag is on a boat debug variable True Admin
debug.checkparentingtriggers (Generated) When enabled, validates that trigger colliders are correctly parented to their entities during physics updates; helps catch mis-parenting bugs debug variable True Admin
debug.debugclippingchecks Shows debug info for what objects are causing clipping checks to fail. debug variable False Admin
debug.disablecondition Do not damage any items debug variable False Admin
debug.disablelootnavobstaclesindeepsea (Generated) When true, nav mesh obstacle components on loot containers are disabled in the deep sea zone to improve performance in underwater areas debug variable True Admin
debug.printmissionspeakinfo (Generated) When enabled, logs mission NPC speech info (speaker, line, trigger) to the console as mission dialogue events fire debug variable False Admin
debug.puzzleresettimemultiplier (Generated) Multiplier applied to all puzzle reset timers; values below 1.0 make puzzles reset faster, above 1.0 slower debug variable 1 Admin
debug.tutorial_start_cooldown (Generated) Minimum seconds that must pass after a tutorial ends before another one can start; prevents back-to-back tutorial spam debug variable 60 Admin
decay.bracket_0_blockcount Number of blocks in the 1st upkeep bracket decay variable 15 Admin
decay.bracket_0_costfraction Blocks in the 1st upkeep bracket will cost this value per day to maintain decay variable 0.1 Admin
decay.bracket_0_doorcount Number of doors in the 1st upkeep bracket decay variable 15 Admin
decay.bracket_0_doorfraction Doors in the 1st upkeep bracket will cost this value per day to maintain decay variable 0.1 Admin
decay.bracket_1_blockcount Number of blocks in the 2nd upkeep bracket decay variable 50 Admin
decay.bracket_1_costfraction Blocks in the 2nd upkeep bracket will cost this value per day to maintain decay variable 0.15 Admin
decay.bracket_1_doorcount Number of doors in the 2nd upkeep bracket decay variable 50 Admin
decay.bracket_1_doorfraction Doors in the 2nd upkeep bracket will cost this value per day to maintain decay variable 0.15 Admin
decay.bracket_2_blockcount The number of blocks in the 3rd upkeep bracket decay variable 125 Admin
decay.bracket_2_costfraction Blocks in the 3rd upkeep bracket will cost this value per day to maintain decay variable 0.2 Admin
decay.bracket_2_doorcount The number of doors in the 3rd upkeep bracket decay variable 125 Admin
decay.bracket_2_doorfraction Doors in the 3rd upkeep bracket will cost this value per day to maintain decay variable 0.2 Admin
decay.bracket_3_blockcount Between bracket_2_blockcount and this value (and beyond) are considered bracket 3 and will cost bracket_3_costfraction per upkeep period to maintain decay variable 200 Admin
decay.bracket_3_costfraction Blocks in the 4th upkeep bracket will cost this value per day to maintain decay variable 0.333 Admin

Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value. Search by name, description or category; every row has a copy button.

Frequently Asked Questions

Press F1 in game. Type a command and press Enter; press F1 again to close it.

A community-maintained export of Rust's own generated command metadata. Commands change with game updates, so treat it as a helpful reference rather than an exhaustive one.