Rust Server Variables
Give Item List →Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.
Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value.
1,518 commands
| Command | Description | Category | Type | Default | Permission | |
|---|---|---|---|---|---|---|
server.server_id |
(Generated) Persistent unique identifier for this server instance, used when recording demos and for analytics attribution | server | variable | Admin | ||
server.showholstereditems |
(Generated) When enabled, weapons and tools holstered on a player's back are visible on their character model to other players | server | variable | True |
Admin | |
server.skipdeathscreenfade |
Skip death screen fade | server | variable | False |
Admin | |
server.snapshottaskbatchcount |
UsePlayerUpdateJobs 2 related - how many snapshot messages to batch into 1 task | server | variable | 64 |
Admin | |
server.spawnvinetrees |
(Generated) When true, vine tree variants are included during world generation; disable to remove all climbable vine trees from the map | server | variable | True |
Admin | |
server.sprinklereyeheightoffset |
(Generated) Vertical eye-height offset in metres used when raycasting to determine whether a sprinkler can water a given plant | server | variable | 3 |
Admin | |
server.sprinklerradius |
server | variable | 3 |
Admin | ||
server.stability |
(Generated) Enables structural stability simulation; when disabled buildings will not collapse even if their supports are destroyed | server | variable | True |
Admin | |
server.statbackup |
(Generated) Enables automatic backups of server statistics data | server | variable | False |
Admin | |
server.stats |
(Generated) Enables collection and reporting of gameplay statistics such as kill counts, damage dealt and resource gathered | server | variable | False |
Admin | |
server.strictauth_eac |
(Generated) When true players are kicked if EAC authentication fails; disable to allow players through even when EAC is unavailable | server | variable | False |
Admin | |
server.strictauth_steam |
(Generated) When true players are kicked if Steam authentication fails; disable to allow connections when Steam auth servers are unreachable | server | variable | False |
Admin | |
server.tags |
Comma-separated server browser tag values (see wiki) | server | variable | Admin | ||
server.tickrate |
(Generated) Number of server simulation ticks per second; higher values improve responsiveness but increase CPU usage | server | variable | 10 |
Admin | |
server.tutorialenabled |
Controls whether the tutorial is enabled on this server | server | variable | False |
Admin | |
server.updatebatch |
(Generated) Number of entities processed per network update batch; lower values spread the load across more frames but increase total overhead | server | variable | 512 |
Admin | |
server.updatebatchspawn |
(Generated) Number of entities processed per batch during the initial spawn network update; higher values send more entities per frame during map load | server | variable | 1024 |
Admin | |
server.url |
(Generated) Server website URL displayed in the server browser; leave empty to show no link | server | variable | Admin | ||
server.uselegacysprinklerloadprocess |
(Generated) When true, uses the old sprinkler initialisation process when loading a save; enable if upgrading from an older server version to avoid sprinkler layout issues | server | variable | False |
Admin | |
server.uselegacyworkbenchinteraction |
Opens a loot panel when interacting with a workbench instead of going straight into the tech tree. Designed for backwards compatibility with mods. | server | variable | False |
Admin | |
server.useminimumplantcondition |
(Generated) When enabled, plants that would normally be in a critically poor condition are given a minimum viable condition score instead of immediately dying | server | variable | True |
Admin | |
server.useperplayerrequiredsystemconfig |
(Generated) Enables per-player required system configuration checks on connect; allows different requirements to be enforced for individual players | server | variable | False |
Admin | |
server.useplayerupdatejobs |
Player Update parallelism mode: 3-4, Higher modes are faster but more experimental. 3 by default | server | variable | 3 |
Admin | |
server.useserverwiderequiredsystemconfig |
(Generated) Enables a server-wide required system configuration that all connecting clients must satisfy; used to enforce minimum hardware or software requirements | server | variable | False |
Admin | |
server.watercontainersleavewaterbehind |
When transferring water, should containers keep 1 water behind. Enabling this should help performance if water IO is causing performance loss | server | variable | False |
Admin | |
server.waterwellnpcsalesrefreshfrequency |
How often (in hours) the water well NPC's update their sell orders | server | variable | 1 |
Admin | |
server.waterwheelworkbudgetms |
How long per frame to spend on updating water wheel power generation and water info | server | variable | 0.1 |
Admin | |
server.workbench1taxrate |
How much of a tax to apply to workbench T1 tech unlocks. 10 = additional 10% scrap cost | server | variable | 0 |
Admin | |
server.workbench2taxrate |
How much of a tax to apply to workbench T2 tech unlocks. 10 = additional 10% scrap cost | server | variable | 10 |
Admin | |
server.workbench3taxrate |
How much of a tax to apply to workbench T3tech unlocks. 10 = additional 10% scrap cost | server | variable | 20 |
Admin | |
server.workbenchtaxrate1 |
How much of a tax to apply to tech unlocks at a level 1 workbench. 10 = additional 10% scrap cost | server | variable | 0 |
Admin | |
server.workbenchtaxrate2 |
How much of a tax to apply to tech unlocks at a level 2 workbench. 10 = additional 10% scrap cost | server | variable | 0 |
Admin | |
server.workbenchtaxrate3 |
How much of a tax to apply to tech unlocks at a level 3 workbench. 10 = additional 10% scrap cost | server | variable | 0 |
Admin | |
server.worldsize |
(Generated) Width and height of the procedurally generated world in metres; larger values create a bigger map with more resources | server | variable | Admin | ||
server.woundedmaxfoodandwaterbonus |
Maximum percent chance added to base wounded/incapacitated recovery chance, based on the player's food and water level | server | variable | 0.25 |
Admin | |
server.woundedrecoverchance |
Base chance of recovery after crawling wounded state | server | variable | 0.2 |
Admin | |
server.woundingenabled |
Can players be wounded after receiving fatal damage | server | variable | True |
Admin | |
shield.infiniteshieldblock |
shield | variable | False |
Admin | ||
signage.adminscanalwaysupdatesigns |
If true admins can always update signs, regardless of lock, build auth, etc | signage | variable | True |
Admin | |
simpleshark.disable |
simpleshark | variable | False |
Admin | ||
simpleshark.forcesurfaceamount |
simpleshark | variable | 0 |
Admin | ||
sleepingbag.useteamlabels |
sleepingbag | variable | True |
Admin | ||
slotmachine.forcepayoutindex |
slotmachine | variable | -1 |
Admin | ||
smallengine.maxthrustmultiplier |
smallengine | variable | 1 |
Admin | ||
snakehazard.population |
Population active on the server, per square km | snakehazard | variable | 5 |
Admin | |
snowmobile.allowpassengeronly |
Allow mounting as a passenger when there's no driver | snowmobile | variable | False |
Admin | |
snowmobile.allterrain |
If true, snowmobile goes fast on all terrain types | snowmobile | variable | False |
Admin | |
snowmobile.outsidedecayminutes |
How long before a snowmobile loses all its health while outside | snowmobile | variable | 1440 |
Admin | |
softcore.raidwindow_allow_tc_authed |
(Generated) Allow players authed on the target base tool cupboard to use explosives outside the window (renovate, or continue a raid after capturing the TC) | softcore | variable | True |
Admin | |
softcore.raidwindow_allow_twig |
(Generated) Allow explosive damage to twig-grade building blocks even outside the raid window | softcore | variable | True |
Admin |
Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value. Search by name, description or category; every row has a copy button.
Frequently Asked Questions
Press F1 in game. Type a command and press Enter; press F1 again to close it.
A community-maintained export of Rust's own generated command metadata. Commands change with game updates, so treat it as a helpful reference rather than an exhaustive one.