Rust Admin Commands
Give Item List →Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.
Commands that need admin rights on the server: moderation, teleporting, spawning items, spectating and running the server. Use them from the F1 console as an admin, or over RCON.
653 commands
| Command | Description | Category | Type | Default | Permission | |
|---|---|---|---|---|---|---|
global.teleport2grid |
(Generated) Teleports the calling admin to the centre of the named map grid square (e.g. A1, B3) | global | server | Admin | ||
global.teleport2marker |
(Generated) Teleports the calling admin to the map marker they have placed on their in-game map | global | server | Admin | ||
global.teleport2me |
(Generated) Teleports the named player to the calling admin current position | global | server | Admin | ||
global.teleport2mission |
(Generated) Teleports the calling admin to the target location of their currently active mission objective | global | server | Admin | ||
global.teleport2nearest |
global | server | Admin | |||
global.teleport2owneditem |
(Generated) Teleports the calling admin to an entity owned by a specified player, identified by Steam ID or name | global | server | Admin | ||
global.teleport2satellitecrashsite |
(Generated) Teleports the calling admin to the currently locked-in satellite crash site. Does nothing if no satellite is descending. | global | server | Admin | ||
global.teleportany |
(Generated) Teleports the calling admin to the nearest entity matching the given prefab short name, with an optional radius filter | global | server | Admin | ||
global.teleportboat2grid |
(Generated) Teleports the calling admin and their player boat to the centre of the named map grid square (e.g. A1, B3) | global | server | Admin | ||
global.teleportboat2marker |
(Generated) Teleports the calling admin and their player boat to the map marker they have placed on their in-game map | global | server | Admin | ||
global.teleportboatpos |
(Generated) Teleports the calling admin and their player boat to exact world coordinates specified as X Y Z arguments | global | server | Admin | ||
global.teleporteveryone2me |
(Generated) Teleports all connected players to the calling admin current position | global | server | Admin | ||
global.teleportlos |
(Generated) Teleports the calling admin to the point in the world that their line of sight is currently hitting | global | server | Admin | ||
global.teleportnonsleepers2me |
(Generated) Teleports all connected active (non-sleeping) players to the calling admin current position | global | server | Admin | ||
global.teleportpos |
(Generated) Teleports the calling admin or a named player to exact world coordinates specified as X Y Z arguments | global | server | Admin | ||
global.teleportsleepers2me |
(Generated) Teleports all sleeping player entities to the calling admin current position | global | server | Admin | ||
global.teleporttargetteam2me |
(Generated) Teleports all members of the named player team to the calling admin current position | global | server | Admin | ||
global.teleportteam2me |
(Generated) Teleports all members of the calling player team to the calling admin current position | global | server | Admin | ||
global.togglespectateteaminfo |
(Generated) Toggles display of the team info overlay (health, location, vitals) for the spectated player while in spectator mode | global | server | Admin | ||
global.unban |
(Generated) Removes the ban for the specified Steam64 ID from the server banlist, allowing the player to reconnect | global | server | Admin | ||
global.unmute |
(Generated) Removes the chat mute from the specified connected player, allowing them to send messages again | global | server | Admin | ||
global.upgrade_looking |
<grade> | global | server | Admin | ||
global.upgrade_radius |
upgrade_radius 'grade' 'radius' | global | server | Admin | ||
global.users |
Show user info for players on server. | global | server | Admin | ||
global.usersinrange |
Show user info for players on server in range of the player. | global | server | Admin | ||
global.usersinrangeofplayer |
Show user info for players on server in range of the supplied player (eg. Jim 50) | global | server | Admin | ||
god true/false |
Puts you in god mode so you cannot receive any type of damage from the world and you do not lose hunger or thirst | Admin | None | Yes | ||
gotosleep ID |
Makes the player npc sleep (Input their ID (name above their head)) | Admin | None | Yes | ||
growableentity.growall |
(Generated) Server admin: forces all growable entities within 6m of the calling player to advance to their next growth stage instantly | growableentity | server | Admin | ||
growableentity.killall |
(Generated) Server admin: kills all growable entities within 6m of the calling player, removing them from the planter | growableentity | server | Admin | ||
handcuffs.togglecuffslocked |
(Generated) Toggles the locked state of the handcuffs held by the calling admin player, switching between locked and unlocked | handcuffs | server | Admin | ||
harmony.load |
(Generated) Loads and applies a Harmony patch assembly by file name, enabling server-side code patching without restarting | harmony | server | Admin | ||
harmony.unload |
(Generated) Unloads a previously loaded Harmony patch assembly by file name, reverting any code modifications it applied | harmony | server | Admin | ||
heal |
Heals the player by the amount inputted | Admin | None | Yes | ||
heli.call |
(Generated) Spawns and sends a patrol helicopter to the specified player or position, using the same logic as calltome but targeting another player | heli | server | Admin | ||
heli.calltome |
(Generated) Orders the active patrol helicopter to fly to the calling admin position and attack there | heli | server | Admin | ||
heli.death |
(Generated) Forces the active patrol helicopter to die immediately, triggering its death explosion and crash sequence | heli | server | Admin | ||
heli.drop |
(Generated) Spawns a patrol helicopter at the calling admin position, bypassing the normal random spawn logic; primarily used for testing | heli | server | Admin | ||
heli.flee |
(Generated) Orders the active patrol helicopter to immediately flee to a random distant location and disengage | heli | server | Admin | ||
heli.move |
(Generated) Moves the active patrol helicopter to the calling admin current position without entering combat mode | heli | server | Admin | ||
heli.orbit |
(Generated) Orders the active patrol helicopter to orbit around the calling admin current position | heli | server | Admin | ||
heli.orbitstrafe |
(Generated) Orders the active patrol helicopter to orbit and strafe the calling admin position simultaneously | heli | server | Admin | ||
heli.patrol |
(Generated) Orders the active patrol helicopter to resume normal patrol mode, following its randomised waypoint path across the map | heli | server | Admin | ||
heli.strafe |
(Generated) Orders the active patrol helicopter to perform a strafing run on the calling admin current position | heli | server | Admin | ||
heli.testpuzzle |
(Generated) Triggers the helicopter puzzle sequence (approach, puzzle activation, reward) for testing the helicopter monument puzzle | heli | server | Admin | ||
hexagongridgenerator.generategrid |
<gridSize> 5 <tileSpacing> 1.35 | hexagongridgenerator | server | Admin | ||
hierarchy.cd |
(Generated) Changes the current hierarchy context to the named child GameObject, similar to the Unix cd command; allows drilling into nested scene objects | hierarchy | server | Admin | ||
hierarchy.del |
(Generated) Deletes the named GameObject from the scene hierarchy; use with caution as this permanently removes the object | hierarchy | server | Admin | ||
hierarchy.ls |
(Generated) Lists all GameObjects in the current hierarchy context, similar to the Unix ls command; used for navigating the scene hierarchy from the console | hierarchy | server | Admin | ||
hurt |
Hurts your player by the inputted amount | Admin | None | Yes |
Commands that need admin rights on the server: moderation, teleporting, spawning items, spectating and running the server. Use them from the F1 console as an admin, or over RCON. Search by name, description or category; every row has a copy button.
Frequently Asked Questions
Press F1 in game. Type a command and press Enter; press F1 again to close it.
A community-maintained export of Rust's own generated command metadata. Commands change with game updates, so treat it as a helpful reference rather than an exhaustive one.