Rust Server Variables

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Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.

Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value.

1,518 commands
CommandDescriptionCategoryTypeDefaultPermission
physicstumblingentity.tumbling_force_cone_angle Cone angle in degrees for randomizing tumbling force direction physicstumblingentity variable 30 Admin
physicstumblingentity.velocity_threshold_for_tumbling_force Minimum velocity required for an object to get tumbling force applied on collision physicstumblingentity variable 1.5 Admin
planterbox.outsidetestdistance (Generated) Maximum distance in metres used when raycasting to determine whether a planter box is outdoors and receiving natural sunlight planterbox variable 100 Admin
planterboxstatic.deepsearespawnchecktimer (Generated) Interval in seconds between respawn checks for growable plants in static planter boxes inside the deep sea zone; default 600s planterboxstatic variable 600 Admin
planterboxstatic.favourablegenechance Chance of a favourable gene being picked [0-1]. Setting this to 0 does not ensure no favourable genes are picked up, but it greatly reduces the chances. planterboxstatic variable 0.5 Admin
player.adminsafezonelooting Should admins be allowed to loot incapacitated players (or their corpse / bag) in safe-zones? player variable False Admin
playerboat.aboardplayercheckinterval (Generated) Interval in seconds between checks to determine whether any players are still aboard the boat playerboat variable 2 Admin
playerboat.anchoreddriftdelayseconds (Generated) Time in seconds after a boat is anchored before it becomes eligible for shore drift; default 21600s (6 hours) playerboat variable 21600 Admin
playerboat.cannonhitslowdownmultiplier Scales slowdown that happens when boats are hit by cannons. 0 is no slowdown, 1 is max. playerboat variable 1 Admin
playerboat.clampthrustforcestoplane playerboat variable False Admin
playerboat.corpseseconds playerboat variable 1800 Admin
playerboat.debugvis (Generated) When enabled, draws debug visualisations for player boat state including drift target, shore direction, and power zones playerboat variable False Admin
playerboat.decayminutes How long before a boat loses all its health while outside playerboat variable 720 Admin
playerboat.decaystartdelayminutes How long until decay begins after the boat was last used playerboat variable 1440 Admin
playerboat.deepseatransitionpowerdowngraceduration (Generated) Duration in seconds after entering the deep sea zone that a player boat has before its engine is powered down playerboat variable 10 Admin
playerboat.destructiblewrecksenabled playerboat variable True Admin
playerboat.dragbyangle_exponent playerboat variable 0.4 Admin
playerboat.dragbyangle_maxcontrib playerboat variable 50 Admin
playerboat.dragbyangle_maxdrag playerboat variable 2.2 Admin
playerboat.dragbyangle_mincontrib playerboat variable 5 Admin
playerboat.dragbyangle_mindrag playerboat variable 0.65 Admin
playerboat.editenabled playerboat variable True Admin
playerboat.enginepositioninfluences 0 - 1 playerboat variable 0.05 Admin
playerboat.finisheditingenabled playerboat variable True Admin
playerboat.hammerrepairenabled playerboat variable True Admin
playerboat.maxblockcount playerboat variable 180 Admin
playerboat.maxdeployablecount playerboat variable 120 Admin
playerboat.orphansendimmediate When enabled, deployables on boats send immediate network updates when orphaned during edit mode to prevent looping sounds from being killed playerboat variable True Admin
playerboat.placementupthreshold (Generated) Maximum angle in degrees from vertical at which building blocks can be placed on a player boat; default 30 degrees playerboat variable 30 Admin
playerboat.powerdownonnoplayers (Generated) When enabled, player boat engines are powered down when no players are aboard; prevents runaway unmanned boats playerboat variable True Admin
playerboat.sailpositioninfluence 0 - 1 playerboat variable 0.1 Admin
playerboat.usedestructiblewreckstability playerboat variable True Admin
playerboat.velocitymax playerboat variable 15 Admin
player.dropbackpackondeath (Generated) When enabled, players drop their backpack as a loot bag when they die; disable to prevent backpack loot from appearing on death player variable True Admin
player.dropbackpackondowned (Generated) When enabled, players drop their backpack when downed/wounded; disable to keep the backpack on the body until death or recovery player variable True Admin
playerhelicopter.insidedecayminutes How long before a player helicopter loses all its health while indoors playerhelicopter variable 2880 Admin
playerhelicopter.outsidedecayminutes How long before a player helicopter loses all its health while outside playerhelicopter variable 480 Admin
playerinventory.directionaldropenabled (Generated) When enabled, players can directionally drop items by looking in the desired direction; disable to revert to gravity-only drops playerinventory variable True Admin
playerinventory.forcebirthday (Generated) When enabled, forces the birthday event state to true regardless of the actual date; overrides IsBirthday() calendar check for testing playerinventory variable False Admin
player.keepteaondeath (Generated) When enabled, tea/buff effects active on a player at the time of death are carried over to their next life instead of being lost player variable False Admin
player.tickrate_cl player variable 32 Admin
player.tickrate_sv player variable 16 Admin
player.woundforever Whether the crawling state expires player variable False Admin
polarbear.population Population active on the server, per square km polarbear variable 1 Admin
pooltable.debug_pool pooltable variable False Admin
pooltable.idle_reset_seconds (Generated) Anyone can reset a pool game nobody has interacted with for this many seconds pooltable variable 180 Admin
pooltable.physics_update_rate pooltable variable 64 Admin
pooltable.show_tooltips Show pool game tooltip notifications pooltable variable False Admin
pooltable.watch_after_shot_seconds (Generated) Seconds the shooter stays seated watching their shot before being dismounted pooltable variable 2 Admin
powergrid.enabled powergrid variable True Admin

Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value. Search by name, description or category; every row has a copy button.

Frequently Asked Questions

Press F1 in game. Type a command and press Enter; press F1 again to close it.

A community-maintained export of Rust's own generated command metadata. Commands change with game updates, so treat it as a helpful reference rather than an exhaustive one.