Rust Server Variables
Give Item List →Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.
Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value.
1,518 commands
| Command | Description | Category | Type | Default | Permission | |
|---|---|---|---|---|---|---|
weather.cloud_opacity |
weather | variable | -1 |
Admin | ||
weather.cloud_saturation |
weather | variable | -1 |
Admin | ||
weather.cloud_scattering |
weather | variable | -1 |
Admin | ||
weather.cloud_sharpness |
weather | variable | -1 |
Admin | ||
weather.cloud_size |
weather | variable | -1 |
Admin | ||
weather.directional_light_multiplier |
weather | variable | -1 |
Admin | ||
weather.dust_chance |
weather | variable | 0 |
Admin | ||
weather.fog |
weather | variable | -1 |
Admin | ||
weather.fog_chance |
weather | variable | 0.03 |
Admin | ||
weather.fog_multiplier |
weather | variable | -1 |
Admin | ||
weather.jungle_fog_ambient_intensity_mult |
weather | variable | -1 |
Admin | ||
weather.jungle_fog_light_boost_mult |
weather | variable | -1 |
Admin | ||
weather.jungle_fog_ramp_end |
weather | variable | -1 |
Admin | ||
weather.jungle_fog_ramp_start |
weather | variable | -1 |
Admin | ||
weather.moon_mesh_brightness_multiplier |
weather | variable | -1 |
Admin | ||
weather.ocean_scale |
weather | variable | -1 |
Admin | ||
weather.ocean_time |
weather | variable | -1 |
Admin | ||
weather.overcast_chance |
weather | variable | 0.03 |
Admin | ||
weather.rain |
weather | variable | -1 |
Admin | ||
weather.rainbow |
weather | variable | -1 |
Admin | ||
weather.rain_chance |
weather | variable | 0.08 |
Admin | ||
weather.rain_grace_active |
Whether the post-wipe rain grace period is currently active (set automatically by the server) | weather | variable | True |
Admin | |
weather.rain_grace_period |
Number of in-game hours after a wipe during which rain and storms are suppressed (0 to disable) | weather | variable | 18 |
Admin | |
weather.reflection_multiplier |
weather | variable | -1 |
Admin | ||
weather.storm_chance |
weather | variable | 0.02 |
Admin | ||
weather.sun_mesh_brightness_multiplier |
weather | variable | -1 |
Admin | ||
weather.temperate_fog_ambient_intensity_mult |
weather | variable | -1 |
Admin | ||
weather.temperate_fog_light_boost_mult |
weather | variable | -1 |
Admin | ||
weather.temperate_fog_ramp_end |
weather | variable | -1 |
Admin | ||
weather.temperate_fog_ramp_start |
weather | variable | -1 |
Admin | ||
weather.thunder |
weather | variable | -1 |
Admin | ||
weather.tundra_fog_ambient_intensity_mult |
weather | variable | -1 |
Admin | ||
weather.tundra_fog_light_boost_mult |
weather | variable | -1 |
Admin | ||
weather.tundra_fog_ramp_end |
weather | variable | -1 |
Admin | ||
weather.tundra_fog_ramp_start |
weather | variable | -1 |
Admin | ||
weather.vclouds_moon_color_scale |
weather | variable | -1 |
Admin | ||
weather.vclouds_sun_color_scale |
weather | variable | -1 |
Admin | ||
weather.wetness_rain |
(Generated) Controls how wet surfaces become during rain; higher values cause characters and world objects to appear more soaked when it is raining | weather | variable | 0.4 |
Admin | |
weather.wetness_snow |
(Generated) Controls how wet surfaces become during snow; affects surface wetness shaders independently from rain wetness | weather | variable | 0.2 |
Admin | |
weather.wind |
weather | variable | -1 |
Admin | ||
wildlifehazard.chancetorepositionmultiplier |
(Generated) Global multiplier applied to the per-tick probability that a wildlife hazard attempts to reposition | wildlifehazard | variable | 1 |
Admin | |
wildlifehazard.clienttickrate |
(Generated) Interval in seconds between client-side tick updates for wildlife hazard entities | wildlifehazard | variable | 0.1 |
Admin | |
wildlifehazard.reactiontimemultiplier |
(Generated) Global multiplier applied to wildlife hazard reaction time; higher values make hazards slower to react to player presence | wildlifehazard | variable | 1 |
Admin | |
wildlifehazard.repositionattempts |
(Generated) Maximum number of position candidates sampled when a wildlife hazard searches for a valid reposition destination | wildlifehazard | variable | 5 |
Admin | |
wildlifehazard.repositionradiusmultiplier |
(Generated) Global multiplier for the radius used when choosing a new reposition destination for a wildlife hazard | wildlifehazard | variable | 1 |
Admin | |
wildlifehazard.repositiontimermultiplier |
(Generated) Global multiplier applied to the cooldown timer between wildlife hazard reposition attempts | wildlifehazard | variable | 1 |
Admin | |
wipetimer.days_to_add_test |
(Generated) Number of days to add to the server's wipe timer during testing; registered as wipetimer.days_to_add_test; 0 = no adjustment | wipetimer | variable | 0 |
Admin | |
wipetimer.hours_to_add_test |
(Generated) Number of hours to add to the server's wipe timer during testing; registered as wipetimer.hours_to_add_test | wipetimer | variable | 0 |
Admin | |
wipetimer.wipecronoverride |
Custom cron expression for the wipe schedule. Overrides all other convars (except wipeUnixTimestampOverride) if set. Uses Cronos as a parser: https://github.com/HangfireIO/Cronos/ | wipetimer | variable | Admin | ||
wipetimer.wipedayofweek |
0=sun,1=mon,2=tues,3=wed,4=thur,5=fri,6=sat | wipetimer | variable | 4 |
Admin |
Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value. Search by name, description or category; every row has a copy button.
Frequently Asked Questions
Press F1 in game. Type a command and press Enter; press F1 again to close it.
A community-maintained export of Rust's own generated command metadata. Commands change with game updates, so treat it as a helpful reference rather than an exhaustive one.