Rust Server Variables

Give Item List →

Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.

Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value.

1,518 commands
CommandDescriptionCategoryTypeDefaultPermission
antihack.projectile_update_limit antihack variable 4 Admin
antihack.projectile_vehiclecheck antihack variable True Admin
antihack.projectile_velocitychange antihack variable 1.1 Admin
antihack.relaxationpause antihack variable 10 Admin
antihack.relaxationrate antihack variable 0.1 Admin
antihack.reporting antihack variable False Admin
antihack.rpcstallfade antihack variable 2.5 Admin
antihack.rpcstallmode antihack variable 1 Admin
antihack.rpcstallthreshold antihack variable 0.8 Admin
antihack.rpc_timer_forgiveness antihack variable 1 Admin
antihack.server_occlusion_admin_bypass antihack variable False Admin
antihack.server_occlusion_blocked_grid_threshold antihack variable 0 Admin
antihack.server_occlusion_caching antihack variable True Admin
antihack.server_occlusion_disable_los antihack variable False Admin
antihack.server_occlusion_disable_sleeper_los antihack variable False Admin
antihack.server_occlusion_neighbour_threshold antihack variable 2 Admin
antihack.server_occlusion_save_grid antihack variable True Admin
antihack.server_occlusion_use_neighbour_thresholds antihack variable False Admin
antihack.serverside_fall_damage antihack variable False Admin
antihack.speedhack_forgiveness antihack variable 2 Admin
antihack.speedhack_forgiveness_inertia antihack variable 10 Admin
antihack.speedhack_penalty antihack variable 0 Admin
antihack.speedhack_protection antihack variable 3 Admin
antihack.speedhack_reject antihack variable True Admin
antihack.speedhack_slopespeed antihack variable 10 Admin
antihack.speedhack_water_threshold antihack variable 0.4 Admin
antihack.stall_position_restrictions antihack variable True Admin
antihack.strict_mount_checks antihack variable 1 Admin
antihack.terrain_check_geometry antihack variable False Admin
antihack.terrain_kill antihack variable True Admin
antihack.terrain_padding antihack variable 0.3 Admin
antihack.terrain_penalty antihack variable 100 Admin
antihack.terrain_protection antihack variable 1 Admin
antihack.terrain_timeslice antihack variable 64 Admin
antihack.tick_buffer_noclip_threshold antihack variable 2 Admin
antihack.tick_buffer_preventions antihack variable True Admin
antihack.tick_buffer_reject_threshold antihack variable 3 Admin
antihack.tick_buffer_server_lag_threshold antihack variable 0.3 Admin
antihack.tick_distance_forgiveness antihack variable 5 Admin
antihack.tickhistoryforgiveness antihack variable 0.1 Admin
antihack.tickhistorytime antihack variable 0.5 Admin
antihack.tick_intermediate_distance How far away can an intermediate position be when receiving a tick antihack variable 0.55 Admin
antihack.tick_max_distance antihack variable 1.1 Admin
antihack.tick_max_distance_falling antihack variable 4 Admin
antihack.tick_max_distance_parented antihack variable 3 Admin
antihack.use_legacy_mesh_inside_check antihack variable True Admin
antihack.userlevel antihack variable 2 Admin
apartment.adminapartmentbypass Should admins be able to bypass apartment authorization checks? apartment variable False Admin
apartment.adminapartmentnoclip Should admins be able to noclip in apartments? apartment variable True Admin
apartment.allowcombatoutsideofbreakin Should combat be allowed inside apartment rooms outside of the break-in period? apartment variable True Admin

Server configuration variables (convars) for server owners: set them in server.cfg, from the F1 console as an admin, or over RCON. Each shows its default value. Search by name, description or category; every row has a copy button.

Frequently Asked Questions

Press F1 in game. Type a command and press Enter; press F1 again to close it.

A community-maintained export of Rust's own generated command metadata. Commands change with game updates, so treat it as a helpful reference rather than an exhaustive one.