Rust Updates
Every devblog and community update Facepunch has posted, newest first. Each links out to the official post at rust.facepunch.com/news. The big monthly update lands with the force wipe on the first Thursday of the month; the Rust wipe schedule shows which servers just wiped and which wipe next.
<a href='http://playrust.com/devblog-30/'><img src='http://files.facepunch.com/garry/2014/October/17/2014-10-17_20-07-13.png'></a> Blueprints, Sounds and Wasted Time
What a Rust map looks like from space, the Church of the Sad Wolf, and Rust server mods.
<a href=''><img src='http://files.facepunch.com/garry/2014/October/10/2014-10-10_19-17-39.png'></a> This week we crushed bugs, crafted new tools, and fixed guns.
Want to hear an amazing Rust rap? Step right in, and please don't worry about the grenade. We assume it's fake.
<a href='http://playrust.com/friday-devblog-28/'><img src='http://files.facepunch.com/garry/2014/October/03/2014-10-03_20-16-27.png'></a> This week we flicked the switch, fixed voice chat, improved the UI and made animals bite you.
This week: Space Invaders on the horizon, and someone made an actual gun.
<a href='http://playrust.com/friday-devblog-27/'><img src='http://files.facepunch.com/garry/2014/September/26/2014-09-26_19-51-33.png'></a> Building upgrades, T-Shirts and Bug Reporting
This week: yeah, that's Walter White...
<a href='http://playrust.com/friday-devblog-26/'><img src='http://files.facepunch.com/garry/2014/September/19/2014-09-19_21-25-01.png'></a> Speedtree, rocks and stats.
Every Rust player has a story--or stories--to tell. Some day I'll tell you of the time I haunted another player with campfires, and how he killed me with a rock. While that sort of bloody revenge underpins a <em>lot</em> of Rust, there are larger stories to tell. Some servers have stories. Some even have histories. <a href="http://www.reddit.com/r/rustfactions">Rust Factions</a> has eras.
<a href='http://playrust.com/friday-devblog-25/'><img src='http://files.facepunch.com/garry/2014/September/12/2014-09-12_20-44-11.png'></a> Animal Piles, Triangles and Reflections..
This week: de_dust2 in Rust?
<a href='http://playrust.com/friday-devblog-24/'><img src='http://files.facepunch.com/garry/2014/September/05/2014-09-05_19-35-04.png'></a> Server files, trello and hats.
This week: a man cannon, male objectification, and art chat.
<a href='http://playrust.com/friday-devblog-23/ '><img src='http://files.facepunch.com/garry/2014/August/29/2014-08-29_18-59-35.png'></a> We've ported the game over to Unity 5.
This week: robots, hotels, and murder-castles.
<a href='http://playrust.com/friday-devblog-22/'><img src='http://files.facepunch.com/garry/2014/August/22/2014-08-22_20-07-25.png'></a> Crafting, Cursors, Clothes and Caves
Someone has made Snake in Rust. I'm not even kidding this time. And the Eiffel Tower.
<a href='http://playrust.com/friday-devblog-21/'><img src='http://files.facepunch.com/garry/2014/August/15/2014-08-15_19-59-39.png'></a> Doors, Keys and Fur.
Rust's official development updates and patch notes, linking straight to Facepunch's own post for each one rather than a mirrored copy.