Rust Updates

Every devblog and community update Facepunch has posted, newest first. Each links out to the official post at rust.facepunch.com/news. The big monthly update lands with the force wipe on the first Thursday of the month; the Rust wipe schedule shows which servers just wiped and which wipe next.

673 updates tracked
Community Update: Unreal Estate COMMUNITY
2014-08-12

This week: the Experimental server's most experimental buildings.

Read on Facepunch ↗
Friday Devblog 20 DEVBLOG OUR BREAKDOWN
2014-08-08

<a href='http://playrust.com/friday-devblog-20/'><img src='http://files.facepunch.com/garry/2014/August/08/1407501388.jpg'></a> It was mostly all about building this week.

Read our breakdown →
Community Update #5 COMMUNITY
2014-08-05

Inside: Rust turns into Tetris. Sort of.

Read on Facepunch ↗
Friday Devblog 19 DEVBLOG
2014-08-01

<a href='http://playrust.com/friday-devblog-19/'><img src='http://files.facepunch.com/garry/2014/August/01/2014-08-01_21-39-59.png'></a> That's right - we haven't actually cancelled Rust.

Read on Facepunch ↗
Community Update #4 COMMUNITY
2014-07-29

You guys turned a glitch into art. That's awesome.

Read on Facepunch ↗
Friday Devblog 18 DEVBLOG OUR BREAKDOWN
2014-07-25

<a href='http://playrust.com/friday-devblog-18/'><img src='http://files.facepunch.com/garry/2014/July/25/2014-07-25_20-06-39.png'></a> Some fun stuff this week!

Read our breakdown →
Community Update #3 COMMUNITY
2014-07-22

What have you lot been up to?

Read on Facepunch ↗
Friday Devblog 17 DEVBLOG OUR BREAKDOWN
2014-07-18

<a href='http://playrust.com/friday-devblog-17/'><img src='http://files.facepunch.com/garry/2014/July/18/2014-07-17_19-17-31.jpg'></a> We got a lot done this week.

Read our breakdown →
Community Update #2 COMMUNITY
2014-07-15

This week: nearly Deadwood, concept art coming to life, role-playing in the real-world, stacking campfires to the stratosphere, and more.

Read on Facepunch ↗
Friday Devblog 16 DEVBLOG OUR BREAKDOWN
2014-07-11

<a href='http://playrust.com/friday-devblog-16/'><img src='http://files.facepunch.com/garry/2014/July/11/2014-07-11_19-24-49.jpg'></a> Has it been a week already? Man, this week has really flown! Here's what's kept us busy.

Read our breakdown →
Community Update 1 COMMUNITY
2014-07-08

Hello. This is a different kind of blog post, and hopefully the first of many. While the dev team has been busy updating Rust's experimental build, steadily making it the game <a href="http://playrust.com/friday-devblog-15/">they know it can be</a>, I've been wandering through the community, trying to uncover all the amazing things you've been doing with the game.

Read on Facepunch ↗
Friday Devblog 15 DEVBLOG OUR BREAKDOWN
2014-07-04

Lot of gameplay additions this week, moving us closer to the baseline.

Read our breakdown →
Friday Devblog 14 DEVBLOG OUR BREAKDOWN
2014-06-27

Lots of little things got done in the experimental build this week. And some big things. Here's what's up.

Read our breakdown →
Friday Devblog 13 DEVBLOG OUR BREAKDOWN
2014-06-20

<a href='http://playrust.com/friday-devblog-13/'><img src='http://files.facepunch.com/garry/2014/June/20/cavetest4.jpg'></a> Quite a busy week this week. As you've probably gathered by the constant update downloads and periods of being broken. Here's what's happened.

Read our breakdown →
Branching Out GENERAL
2014-06-17

Things will change in Rust over the next couple of days. When you launch Rust you'll be asked if you want to play Rust or play the Experimental Version. You should probably choose Play Rust. During this transition period things might get a bit broke for a few hours. If you find yourself unable to launch Rust please try restarting Steam, try restarting your computer, and try going to Verify Contents in the Properties window for Rust in Steam.

Read on Facepunch ↗
Friday Devblog 12 DEVBLOG OUR BREAKDOWN
2014-06-13

<a href='http://files.facepunch.com/garry/2014/June/13/2014-06-13_20-24-11.jpg'><img src='http://files.facepunch.com/garry/2014/June/13/2014-06-13_20-24-11.jpg'></a> Another week. We're light on art this week, but the programming has seen good progress.

Read our breakdown →
Thursday Devblog 11 DEVBLOG
2014-06-05

<a href='http://files.facepunch.com/garry/2014/June/05/1401994533.jpg'><img src='http://files.facepunch.com/garry/2014/June/05/1401994533.jpg'></a> A day early this week because it's my sister's wedding tomorrow - so I don't know if I'll be able to post. This week has been mainly about experimentation for me, but the other guys have been hard at work.

Read on Facepunch ↗
Friday Devblog 10 DEVBLOG OUR BREAKDOWN
2014-05-30

<a href='http://files.facepunch.com/garry/2014/May/30/1401477988.jpg'><img src='http://files.facepunch.com/garry/2014/May/30/1401477988.jpg'></a> When it comes to writing these logs, sometimes I can't wait, and sometimes I think to myself "what the fuck have I been doing all week?". This was one of those weeks.

Read our breakdown →
Friday Devblog 9 DEVBLOG OUR BREAKDOWN
2014-05-23

<a href='http://files.facepunch.com/garry/2014/May/23/1400856443.png'><img src='http://files.facepunch.com/garry/2014/May/23/1400856443.png'></a> It was my birthday this week, so I didn't do as many night shifts as I usually do. Here's what we've been up to.

Read our breakdown →
Friday Devblog 8 DEVBLOG
2014-05-16

<img src='http://files.facepunch.com/garry/2014May16-18-59-42.jpg'> We made some good progress this week. Here's what we've been up to.

Read on Facepunch ↗

Rust's official development updates and patch notes, linking straight to Facepunch's own post for each one rather than a mirrored copy.

Frequently Asked Questions

No - this is a list of updates with a link out to Facepunch's own post for the full write-up, not a copy of the text itself.