Rust Updates
Every devblog and community update Facepunch has posted, newest first. Each links out to the official post at rust.facepunch.com/news. The big monthly update lands with the force wipe on the first Thursday of the month; the Rust wipe schedule shows which servers just wiped and which wipe next.
This week: the Experimental server's most experimental buildings.
<a href='http://playrust.com/friday-devblog-20/'><img src='http://files.facepunch.com/garry/2014/August/08/1407501388.jpg'></a> It was mostly all about building this week.
Inside: Rust turns into Tetris. Sort of.
<a href='http://playrust.com/friday-devblog-19/'><img src='http://files.facepunch.com/garry/2014/August/01/2014-08-01_21-39-59.png'></a> That's right - we haven't actually cancelled Rust.
You guys turned a glitch into art. That's awesome.
<a href='http://playrust.com/friday-devblog-18/'><img src='http://files.facepunch.com/garry/2014/July/25/2014-07-25_20-06-39.png'></a> Some fun stuff this week!
What have you lot been up to?
<a href='http://playrust.com/friday-devblog-17/'><img src='http://files.facepunch.com/garry/2014/July/18/2014-07-17_19-17-31.jpg'></a> We got a lot done this week.
This week: nearly Deadwood, concept art coming to life, role-playing in the real-world, stacking campfires to the stratosphere, and more.
<a href='http://playrust.com/friday-devblog-16/'><img src='http://files.facepunch.com/garry/2014/July/11/2014-07-11_19-24-49.jpg'></a> Has it been a week already? Man, this week has really flown! Here's what's kept us busy.
Hello. This is a different kind of blog post, and hopefully the first of many. While the dev team has been busy updating Rust's experimental build, steadily making it the game <a href="http://playrust.com/friday-devblog-15/">they know it can be</a>, I've been wandering through the community, trying to uncover all the amazing things you've been doing with the game.
Lot of gameplay additions this week, moving us closer to the baseline.
Lots of little things got done in the experimental build this week. And some big things. Here's what's up.
<a href='http://playrust.com/friday-devblog-13/'><img src='http://files.facepunch.com/garry/2014/June/20/cavetest4.jpg'></a> Quite a busy week this week. As you've probably gathered by the constant update downloads and periods of being broken. Here's what's happened.
Things will change in Rust over the next couple of days. When you launch Rust you'll be asked if you want to play Rust or play the Experimental Version. You should probably choose Play Rust. During this transition period things might get a bit broke for a few hours. If you find yourself unable to launch Rust please try restarting Steam, try restarting your computer, and try going to Verify Contents in the Properties window for Rust in Steam.
<a href='http://files.facepunch.com/garry/2014/June/13/2014-06-13_20-24-11.jpg'><img src='http://files.facepunch.com/garry/2014/June/13/2014-06-13_20-24-11.jpg'></a> Another week. We're light on art this week, but the programming has seen good progress.
<a href='http://files.facepunch.com/garry/2014/June/05/1401994533.jpg'><img src='http://files.facepunch.com/garry/2014/June/05/1401994533.jpg'></a> A day early this week because it's my sister's wedding tomorrow - so I don't know if I'll be able to post. This week has been mainly about experimentation for me, but the other guys have been hard at work.
<a href='http://files.facepunch.com/garry/2014/May/30/1401477988.jpg'><img src='http://files.facepunch.com/garry/2014/May/30/1401477988.jpg'></a> When it comes to writing these logs, sometimes I can't wait, and sometimes I think to myself "what the fuck have I been doing all week?". This was one of those weeks.
<a href='http://files.facepunch.com/garry/2014/May/23/1400856443.png'><img src='http://files.facepunch.com/garry/2014/May/23/1400856443.png'></a> It was my birthday this week, so I didn't do as many night shifts as I usually do. Here's what we've been up to.
<img src='http://files.facepunch.com/garry/2014May16-18-59-42.jpg'> We made some good progress this week. Here's what we've been up to.
Rust's official development updates and patch notes, linking straight to Facepunch's own post for each one rather than a mirrored copy.