Rust Updates
Every devblog and community update Facepunch has posted, newest first. Each links out to the official post at rust.facepunch.com/news. The big monthly update lands with the force wipe on the first Thursday of the month; the Rust wipe schedule shows which servers just wiped and which wipe next.
<img src='http://files.facepunch.com/garry/2015/January/03/2015-01-03_14-43-31.png'> It's obviously hard to get any solid work done during the holidays, but a few of us have still been cranking it as best we can.
Game development isn't a science. It's a creative process. It's important that during the process we highlight what we're doing wrong and what we're doing right. Making mistakes is healthy. Not learning from them isn't.
<a href='http://playrust.com/devblog-39/'><img src='http://files.facepunch.com/garry/2014/December/19/2014-12-19_20-27-07.jpg'></a> Lerping, Performance, Skins
Sunken skyscrapers in final community post of 2014.
<a href='http://playrust.com/devblog-38/'><img src='http://files.facepunch.com/garry/2014/December/12/2014-12-12_14-20-17.jpg'></a> Clothes, Animals, Mindmap, Weapons, Networking, Optimization
Tall tales and tall towers.
<a href='http://playrust.com/devblog-37/'><img src='http://files.facepunch.com/garry/2014/December/05/2014-12-05_20-07-28.jpg'></a> Coding and stuff
How a Norse God builds his roller-coasters.
<a href='http://playrust.com/devblog-36/'><img src='http://files.facepunch.com/garry/2014/November/29/2014-11-29_19-20-05.jpg'></a> Performance and Gameplay
Here comes the (MS)pain(t).
<img src='http://files.facepunch.com/garry/2014/November/21/2014-11-21_19-42-56.jpg'> The building update!
Big builds, little builds, strange builds, and some stuff about the new building system.
<a href='http://playrust.com/devblog-34/'><img src='http://files.facepunch.com/garry/2014/November/14/2014-11-14_19-28-43.jpg'></a> More building system work..
Rock talk.
<a href='http://playrust.com/devblog-33/'><img src='http://files.facepunch.com/garry/2014/November/07/2014-11-07_21-18-32.png'></a> I'm going to keep this devblog short and sweet this week. I've been working on some new stuff that I don't want to talk too much about until it's all implemented properly. I almost got it finished, so it should all be on the devbranch next week.
This week: The Truman Show of Rust Youtubers, and how to build things.
Locks, Trees and Networking
At 68,719,476,736 pixels on a 262144x262144 grid, there is no bigger Rust map.
Microtransactions, Bug fixes and Microtransactions
This week: maps, torches and INVESTIGATIVE JOURNALISM.
Rust's official development updates and patch notes, linking straight to Facepunch's own post for each one rather than a mirrored copy.