Rust Decay Calculator
See how long a base holds once the Tool Cupboard runs dry. Work out what the cupboard needs each day with the upkeep calculator.
One piece
Layered walls
The outer wall decays at full speed; the ones behind it decay at a tenth of the speed until they're exposed. Pick a grade for each layer, outside first.
Full decay times, no upkeep
| Grau | Outside | Inside |
|---|---|---|
| Ramos | 1 h | 10 h |
| Madeira | 3 h | 30 h |
| Stone | 5 h | 50 h |
| Chapa de Metal | 8 h | 80 h |
| Blindado | 12 h | 120 h |
Special cases
| C4 placed outside your building privilege | destroyed after 24 hours |
| Player-built boats | start decaying after 24 hours, then take 12 hours |
| Legacy wood shelters | decay unless the owner uses the door once a day (TC upkeep inside its range) |
| Monument blockers (since Sep 2026) | start decaying if not destroyed within 24 hours |
| Power Plant heavy fuses | last 4× longer when 10 or fewer players are online |
| Hot air balloons stuck on something | decay much faster |
How decay works
- A building joined to a Tool Cupboard that holds enough upkeep doesn't decay at all.
- When one resource runs out, only the pieces built from it start to decay - a stone base with no stone in the TC decays even with wood and metal left.
- With no upkeep, a piece facing the open air goes from full health to nothing in the times below. Pieces inside the base decay at a tenth of that rate.
- Bases decay from the outside in: once an outer wall is gone, the wall behind it is exposed and decays at the full rate.
- Doors, window bars and floor or wall frame inserts cost upkeep and decay like building pieces. High external walls have cost 20% upkeep since August 2026.
- Deployables inside a Tool Cupboard's range don't decay; outside it, they decay only when nothing shelters them from above.
Limits
- Times are vanilla server defaults; servers change them with the decay.* settings, and official Hardcore doubles upkeep.
- Facepunch doesn't say whether health drops evenly over time - this assumes it does.
- How the game decides what counts as inside isn't published, so the layered-wall estimate is a guide, not a promise.
- Current decay times for ordinary deployables (boxes, furnaces, sleeping bags) aren't published - the last official figures are from 2016.
Confidence: confirmed for grade times, the 10% inside rate and outside-in order; unconfirmed for even health loss and the inside test. Checked 2026-11-13. Sources: Facepunch - Devblog 189 (Building 3.0: upkeep and decay); Facepunch - Devblog 190 (doors need upkeep; deployables protected); Facepunch Rust wiki - the Tool Cupboard; Facepunch commit - inside blocks decay at 10%; Facepunch - Power Trip (high walls 20% upkeep, 2026-08-06); Facepunch - Shipshape (boat decay); Facepunch - Eye in the Sky (C4 decay, 2023-03-02); Facepunch - Breach and Clear (monument blockers, 2026-09).
How long until a Rust base decays: pick a building grade, its health and whether it faces outside, add the upkeep left in your Tool Cupboard, and see when each piece - and each layer of a honeycombed wall - falls.