Rust Console Commands
Give Item List →Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.
3,590 commands
| Command | Description | Category | Type | Default | Permission | |
|---|---|---|---|---|---|---|
server.bansservertimeout |
Timeout (in seconds) for centralized banning web server requests | server | variable | 5 |
Admin | |
server.bleedingarmor |
(Generated) Global multiplier for armour effectiveness against bleeding damage; 1.0 = default | server | variable | 1 |
Admin | |
server.bleedingdamage |
(Generated) Global multiplier for all bleeding damage over time; 1.0 = default | server | variable | 1 |
Admin | |
server.botcount |
(Generated) Returns the current number of bot (AI-controlled player) entities active on the server | server | server | Admin | ||
server.branch |
(Generated) Server branch tag used by the server browser to identify modded or experimental variants; leave empty for vanilla | server | variable | Admin | ||
server.broadcastplayvideo |
(Generated) Sends a video URL to all connected players, causing the in-game video player to open and play the specified video on every client | server | server | Admin | ||
server.bulletarmor |
(Generated) Global multiplier for armour effectiveness against bullet damage; 1.0 = default | server | variable | 1 |
Admin | |
server.bulletdamage |
(Generated) Global multiplier for all bullet damage dealt by firearms; 1.0 = default, 2.0 = double damage | server | variable | 1 |
Admin | |
server.bypassiteminputrestriction |
Allows items to be moved into containers that block item input | server | variable | False |
Admin | |
server.canequipbackpacksinair |
Allows backpack equipping while not grounded | server | variable | False |
Admin | |
server.ceilinglightgrowablerange |
(Generated) Radius in metres within which a ceiling light provides artificial light that counts toward a growable plant's light requirement | server | variable | 3 |
Admin | |
server.ceilinglightheightoffset |
(Generated) Vertical offset in metres added when checking whether a ceiling light illuminates a plant directly below it | server | variable | 3 |
Admin | |
server.censorplayerlist |
Censors the Steam player list to make player tracking more difficult | server | variable | True |
Admin | |
server.cheatreport |
server | server | ||||
server.cinematic |
server | variable | False |
Admin | ||
server.clear_bushes_radius |
(Generated) Kills all server-side bush entities within a given radius of the calling player (or a specified world position); args: radius [x y z] | server | server | Admin | ||
server.clear_loot_spawn_cache |
Clears the loot spawn cache used to restrict loot into each era | server | server | Admin | ||
server.clearplayerreportcounts |
Clear the player reports list | server | server | Admin | ||
server.clear_trees_radius |
(Generated) Kills all server-side tree entities within a given radius of the calling player (or a specified world position); args: radius [x y z] | server | server | Admin | ||
server.combatlog |
Get the player combat log | server | server | Admin | ||
server.combatlogdelay |
(Generated) Seconds of delay before a combat event appears in the player's own combat log, preventing real-time tracking during a fight | server | variable | 10 |
Admin | |
server.combatlog_outgoing |
Get the player combat log, only showing outgoing damage | server | server | Admin | ||
server.combatlogsize |
(Generated) Number of recent combat events retained in each player's combat log, viewable with combatlog | server | variable | 30 |
Admin | |
server.compassenabled |
Will the in-game compass show at the top of the screen | server | variable | True |
Admin | |
server.composterupdateinterval |
(Generated) How often (in seconds) composters advance their composting progress; default is every 300 seconds (5 minutes) | server | variable | 300 |
Admin | |
server.compression |
(Generated) Enables or disables network packet compression on the server; compression reduces bandwidth at the cost of a small amount of CPU time | server | variable | False |
Admin | |
server.conveyormovefrequency |
How often industrial conveyors attempt to move items (value is an interval measured in seconds). Setting to 0 will disable all movement | server | variable | 5 |
Admin | |
server.corpsedespawn |
(Generated) Seconds before a player corpse is removed from the world; default is 300 seconds (5 minutes) | server | variable | 300 |
Admin | |
server.corpseinfo |
Get info on player corpses on the server | server | server | Admin | ||
server.corpses |
(Generated) Whether player corpses are spawned when players die; disabling removes corpses entirely and items are dropped directly | server | variable | True |
Admin | |
server.crawlingenabled |
Do players go into the crawling wounded state | server | variable | True |
Admin | |
server.crawlingmaximumhealth |
Maximum initial health given when a player dies and moves to crawling wounded state | server | variable | 12 |
Admin | |
server.crawlingminimumhealth |
Minimum initial health given when a player dies and moves to crawling wounded state | server | variable | 7 |
Admin | |
server.cycletime |
(Generated) Duration of a full day/night cycle in seconds; default 500s means roughly one cycle every 8 real-world minutes | server | variable | 500 |
Admin | |
server.debrisdespawn |
(Generated) Seconds before environmental debris entities (e.g. broken barrel remnants) are removed from the world; default 30 seconds | server | variable | 30 |
Admin | |
server.deepseafogofwar |
Should the deep sea map be covered by fog of war | server | variable | True |
Admin | |
server.defaultblueprintresearchcost |
How much scrap is required to research default blueprints | server | variable | 10 |
Admin | |
server.description |
(Generated) Short description of the server shown to players in the server browser | server | variable | Admin | ||
server.destroytaskbatchcount |
UsePlayerUpdateJobs 2 related - how many destroy messages to batch into 1 task | server | variable | 128 |
Admin | |
server.drawpuzzleresets |
(Generated) When enabled, debug spheres are drawn in the world showing the radiation zone boundaries during monument puzzle resets | server | variable | False |
Admin | |
server.dropitems |
(Generated) Whether items drop to the ground from a player's inventory when they die; disable to prevent item drops on death | server | variable | True |
Admin | |
server.eac_gameplay_data |
Whether or not to send additional analytics to EAC | server | variable | True |
Admin | |
server.emergencydisableplayerjobs |
Runs extra validation checks to prevent crashes and instead switch back to vanilla processing | server | variable | True |
Admin | |
server.emojiownershipcheck |
Whether emoji ownership is checked server side. Could be performance draining in high chat volumes | server | variable | True |
Admin | |
server.encryption |
(Generated) Network encryption mode; 2 = enabled (recommended), 0 = disabled | server | variable | 2 |
Admin | |
server.enforce_era_restrictions |
Deletes items on the server that are not allowed in the era | server | server | Admin | ||
server.enforcepipechecksonbuildingblockchanges |
Whether to check for illegal industrial pipes when changing building block states (roof bunkers) | server | variable | True |
Admin | |
server.entitybatchsize |
(Generated) Number of entities included in each entity-update batch per frame; tune to balance CPU time spent on entity processing | server | variable | 100 |
Admin | |
server.entitybatchtime |
(Generated) Time in seconds allocated to each entity batch update pass; the server will not start a new batch until this interval has elapsed | server | variable | 1 |
Admin | |
server.entityrate |
(Generated) How many times per second entity network state is sent to clients; higher values reduce perceived lag for moving objects | server | variable | 16 |
Admin |
This is a searchable reference of Rust console and admin commands, covering both commands available to any player and the admin/server-owner-only ones.
Frequently Asked Questions
Press F1 while in-game to open the console, then type the command and press Enter.