Rust Console Commands
Give Item List →Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.
3,590 commands
| Command | Description | Category | Type | Default | Permission | |
|---|---|---|---|---|---|---|
server.era |
none,primitive,medieval,frontier,rust | server | variable | None |
Admin | |
server.events |
(Generated) Enables automatic server-side game events such as helicopter patrols, airdrops and cargo ship visits | server | variable | True |
Admin | |
server.explosive_testing_mode |
Lower damage of explosives to 1 and allow them to be triggered multiple times | server | variable | False |
Admin | |
server.farmchickenlocalavoidance |
Whether to run local avoidance for chickens, disabling might get a slight performance improvement but chickens will clip | server | variable | True |
Admin | |
server.favoritesendpoint |
Domain name to save when players favorite your server. The port can be omitted if using the default port or a SRV DNS record is created. | server | variable | Admin | ||
server.filefolderoverride |
(Generated) Override the root storage folder for server files; leave empty to use the default server/identity path | server | variable | Admin | ||
server.filerequestbytesburst |
Burst of requested file data bytes each client can be sent before further requests are deferred. Replicated so clients throttle their own requests to match | server | variable | 4194304 |
Admin | |
server.filerequestbytespersecond |
Bytes per second of requested file data (sign textures, photos, cassette audio, sculpts) sent to each client; requests beyond this are deferred, not dropped. Replicated so clients throttle their own requests to match | server | variable | 2097152 |
Admin | |
server.filerequestdebug |
Print file request rate limiting activity to the server console: incoming requests, bytes sent, and per-connection budget usage as it recovers over time | server | variable | False |
Admin | |
server.filerequestqueuelength |
Maximum deferred file requests per client; requests beyond this are dropped (a legitimate client's own request throttle never fills the queue) | server | variable | 256 |
Admin | |
server.fillchickencoop |
(Generated) Debug command: fills all chicken coops within 5 metres of the calling player to their maximum capacity | server | server | Admin | ||
server.fogofwar |
Should the in-game map be covered by a fog of war | server | variable | False |
Admin | |
server.fogofwarrevealsize |
How much area around the player is revealed when using fog of war. Must be a multiple of 32 | server | variable | 256 |
Admin | |
server.foodspoiling |
Whether to run the food spoiling system | server | variable | True |
Admin | |
server.foodspoilingbudgetms |
(Generated) Maximum milliseconds per frame the server spends advancing food spoil timers; lower values reduce frame time impact at the cost of less frequent spoil updates | server | variable | 0.05 |
Admin | |
server.fps |
(Generated) Prints the current server frame rate in frames per second | server | server | Admin | ||
server.funwaterdamagethreshold |
server | variable | 0.8 |
Admin | ||
server.funwaterwetnessgain |
server | variable | 0.05 |
Admin | ||
server.gamemode |
(Generated) Short name of the game mode to activate on this server (e.g. 'softcore', 'hardcore'); applies convar overrides defined by that game mode's prefab | server | variable | Admin | ||
server.hardcorefirearmammunitioncraftingmultiplier |
Multiplies crafting cost of firearm ammunition | server | variable | 1 |
Admin | |
server.headerimage |
(Generated) URL of the banner/header image shown at the top of this server's page in the server browser | server | variable | Admin | ||
server.hideplayermapdirection |
Should hte player see their direction on the map | server | variable | False |
Admin | |
server.hideplayeronmap |
Should the player see their position on the map | server | variable | False |
Admin | |
server.homingmissiletargetshab |
If true hot air balloons can be shot down with homing missiles | server | variable | False |
Admin | |
server.hopperanimationbudgetms |
How long per frame to spend animating items moving into the hopper (will be instant if <= 0) | server | variable | 0.1 |
Admin | |
server.hostname |
(Generated) Server name displayed in the server browser | server | variable | Admin | ||
server.http_connection_limit |
(Generated) Maximum number of simultaneous outbound HTTP connections the server may have open at once; used for map uploads, ban checks, and other web requests | server | variable | 32 |
Admin | |
server.identity |
(Generated) Unique identifier for this server instance; determines the subfolder used for saves, configs and map data | server | variable | Admin | ||
server.idlekick |
(Generated) Minutes of in-game inactivity before a player is automatically kicked; set to 0 to disable idle kick | server | variable | 30 |
Admin | |
server.idlekickadmins |
(Generated) Minutes of inactivity before admin players are idle-kicked; 0 disables idle kick specifically for admins regardless of idlekickmode | server | variable | 0 |
Admin | |
server.idlekickmode |
(Generated) Controls who is subject to the idle kick: 0 = nobody, 1 = non-admin players only, 2 = all players including admins | server | variable | 1 |
Admin | |
server.incapacitatedrecoverchance |
Base chance of recovery after incapacitated wounded state | server | variable | 0.1 |
Admin | |
server.industrialallowquickmove |
Enables a faster way to move items around during conveyor transfers. Should be on unless there's a issue | server | variable | True |
Admin | |
server.industrialcrafterfrequency |
How often industrial crafters attempt to craft items (value is an interval measured in seconds). Setting to 0 will disable all crafting | server | variable | 5 |
Admin | |
server.industrialframebudgetms |
How long per frame to spend on industrial jobs | server | variable | 0.5 |
Admin | |
server.industrialtransferstricttimelimits |
When enabled industrial transfers will abort if they start to take too long. Will lead to inconsistent splitting but should retain performance | server | variable | True |
Admin | |
server.ip |
(Generated) IP address the server binds to; leave empty to bind to all interfaces | server | variable | Admin | ||
server.ipqueriespermin |
(Generated) Maximum number of Steam server browser queries allowed per minute from a single IP address | server | variable | 30 |
Admin | |
server.itemdespawn |
(Generated) Seconds before items dropped on the ground despawn; default is 300 seconds (5 minutes) | server | variable | 300 |
Admin | |
server.itemdespawn_container_max_multiplier |
(Generated) Upper cap on the loot container despawn multiplier; at default 24 the maximum lifetime is 24 x 5 min = 2 hours | server | variable | 24 |
Admin | |
server.itemdespawn_container_scale |
(Generated) Multiplier applied to the base item despawn time for items sitting inside loot containers; default 2x extends their lifetime | server | variable | 2 |
Admin | |
server.itemdespawn_quick |
(Generated) Fast-despawn time in seconds used for short-lived dropped items such as empty casings or small debris; default 30 seconds | server | variable | 30 |
Admin | |
server.level |
(Generated) Map level to load on startup, e.g. 'Procedural Map', 'Barren', or a custom map name | server | variable | Admin | ||
server.leveltransfer |
(Generated) When true the server sends the map file to clients so they can load it without re-generating it locally | server | variable | True |
Admin | |
server.levelurl |
(Generated) URL to download a custom map file from; if set the server will fetch and load this map instead of generating one | server | variable | Admin | ||
server.listplayerreportcounts |
List the amount of reports players on the server have received | server | server | Admin | ||
server.listtoolcupboards |
Prints all the Tool Cupboards on the server | server | server | Admin | ||
server.listvendingmachines |
Prints all the vending machines on the server | server | server | Admin | ||
server.logoimage |
(Generated) URL of the logo image shown for this server in the server browser | server | variable | Admin | ||
server.long_distance_sounds |
(Generated) When enabled, long-distance ambient sounds (e.g. distant gunfire) are networked to clients; disabling may reduce bandwidth on busy servers | server | variable | True |
Admin |
This is a searchable reference of Rust console and admin commands, covering both commands available to any player and the admin/server-owner-only ones.
Frequently Asked Questions
Press F1 while in-game to open the console, then type the command and press Enter.