Rust Updates

Every devblog and community update Facepunch has posted, newest first. Each links out to the official post at rust.facepunch.com/news. The big monthly update lands with the force wipe on the first Thursday of the month; the Rust wipe schedule shows which servers just wiped and which wipe next.

673 updates tracked
Community Update 41 COMMUNITY
2015-05-19

An art slam dunk.

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Devblog 60 DEVBLOG OUR BREAKDOWN
2015-05-14

We added signal grenades to call in airdrops, ammo hot-swapping for multiple weapons, candle hats, and we built six radtowns on Hapis Island.

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Community Update 40 COMMUNITY
2015-05-12

100 rockets vs one base, and a Rust version of the Truman Show.

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Devblog 59 DEVBLOG OUR BREAKDOWN
2015-05-07

We added hand-held maps, research tables, and bean can grenades. And we started to make Hapis Island rad.

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Community Update 39 COMMUNITY
2015-05-05

Yup, that's the Mona Lisa in Rust.

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Devblog 58 DEVBLOG OUR BREAKDOWN
2015-04-30

A whole new world to explore...

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Community Update 38 COMMUNITY
2015-04-28

Art attack.

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Devblog 57 DEVBLOG OUR BREAKDOWN
2015-04-23

Explode some fine art: we added rocket launchers and paintable signs!

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Community Update 37: Raid-Cam Special. COMMUNITY
2015-04-21

Come and watch some epic raids.

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Devblog 56 DEVBLOG OUR BREAKDOWN
2015-04-16

We took the first step towards custom maps, and we added horses.

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Community Update 36 COMMUNITY
2015-04-14

A player's take on crafting...

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Devblog 55 DEVBLOG OUR BREAKDOWN
2015-04-09

We added a guitar, a camera, and barricades, and we rolled in all of last week's <a href="http://playrust.com/devblog-54/">changes</a>.

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Community Update 35 COMMUNITY
2015-04-07

A make-believe oil tanker built with signs.

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Devblog 54 DEVBLOG OUR BREAKDOWN
2015-04-02

New roofs, better terrain, and a peek at the new Legacy-inspired island. Apologies, but the update has been moved to next week for further testing. See the note at the bottom of the post.

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Community Update 34 COMMUNITY
2015-03-31

Signs have made Rust 10x more terrifying.

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Devblog 53 DEVBLOG OUR BREAKDOWN
2015-03-26

We added signs.

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Community Update 33 COMMUNITY
2015-03-24

Movies and feces.

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Devblog 52 DEVBLOG OUR BREAKDOWN
2015-03-19

<img src='http://files.facepunch.com/garry/2015/March/19/2015-03-19_20-45-39.jpg'>

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Community Update 32 COMMUNITY
2015-03-17

A community colossus.

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Devblog 51 DEVBLOG OUR BREAKDOWN
2015-03-13

<img src='http://files.facepunch.com/garry/2015/March/13/2015-03-13_15-02-30.jpg'> <h2>Performance</h2> We've started adding LODs to the building parts - which is having a hugely positive impact on performance. We've only done walls so far, but we're working through the entire set. What this means is that we're using a different rendering mesh for models that are far away, which is lower resolution - which obviously doesn't take so much power to render. Because obviously it's a waste of time rendering a highish poly model for something that will only be about 6 pixels tall on the screen. We've also done a lot of work on serverside performance. The AI now thinks at a fixed rate. Previously it tried to think every frame.

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Rust's official development updates and patch notes, linking straight to Facepunch's own post for each one rather than a mirrored copy.

Frequently Asked Questions

No - this is a list of updates with a link out to Facepunch's own post for the full write-up, not a copy of the text itself.