Rust Updates
Every devblog and community update Facepunch has posted, newest first. Each links out to the official post at rust.facepunch.com/news. The big monthly update lands with the force wipe on the first Thursday of the month; the Rust wipe schedule shows which servers just wiped and which wipe next.
A pretty huge, game changing update this week. Possibly the biggest change to the game since the reboot.
Big update! We added cosmetic items and Steam Inventory integration, strong female characters models, wood & bone armour sets, and a freelook mode.
Rust art, bootcamp, and the best place to plan your base.
We powered up melee with a sword and machete, made gunfights less laggy, and optimised shaders. And what's that satellite for?
Caves, bridges, shooting galleries, and more.
We're back! Sorry for the delay. We added land-mines, bone clubs, riot helmets, and better world generation.
Plugins maketh the map, and how to run an in-game store.
This week we've added dynamic weather, a new semi-automatic pistol, road sign armour and we've worked on balancing, polish and bug fixes.
Someone made the AK IRL. Eek.
We have the first look at the female character model, we've planted the seeds of farming with growable corn and pumpkins, and we added the wolf headdress.
Remaking concept art in-game, streamers invading each other, a look at the Battle Royale gamemode, and visiting Rust's finest learning establishment.
In <a href="http://playrust.com/devblog-64/">yesterday's post</a> we mentioned that we had the quarry stuff mostly done but didn't want to put it live until it had been tested properly. Well we gave it a good testing last night and it's now available on Steam.
Water catchers, UI tweaks, and preparations for mining.
The world's safest base? And a Sith Lord visits Rust.
We've reloaded combat with incendiary ammo, explosive bullets, and throwable spears. We've also added PVE server commands, performance improvements, a new radtown, building tweaks, item pickups, and more.
An <strong>amazing</strong> music video, and the basic mathematics of raiding.
No update this week, but a few fixes have gone live, and we're working on a new crafting UI, lots of new ammo, searchlights, the miner's hat (pictured), hand-cuffed animations, and more.
The safest way to plan a base.
Ladders, lots of optimization and more.
Rust's official development updates and patch notes, linking straight to Facepunch's own post for each one rather than a mirrored copy.