Rust Updates

Every devblog and community update Facepunch has posted, newest first. Each links out to the official post at rust.facepunch.com/news. The big monthly update lands with the force wipe on the first Thursday of the month; the Rust wipe schedule shows which servers just wiped and which wipe next.

673 updates tracked
Devblog 70 DEVBLOG OUR BREAKDOWN
2015-07-23

A pretty huge, game changing update this week. Possibly the biggest change to the game since the reboot.

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Devblog 69 DEVBLOG OUR BREAKDOWN
2015-07-16

Big update! We added cosmetic items and Steam Inventory integration, strong female characters models, wood & bone armour sets, and a freelook mode.

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Community Update 49 COMMUNITY
2015-07-14

Rust art, bootcamp, and the best place to plan your base.

Read on Facepunch ↗
Devblog 68 DEVBLOG OUR BREAKDOWN
2015-07-09

We powered up melee with a sword and machete, made gunfights less laggy, and optimised shaders. And what's that satellite for?

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Community Update 48 COMMUNITY
2015-07-07

Caves, bridges, shooting galleries, and more.

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Devblog 67 DEVBLOG OUR BREAKDOWN
2015-07-03

We're back! Sorry for the delay. We added land-mines, bone clubs, riot helmets, and better world generation.

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Update Delay DEVBLOG
2015-07-02
Read on Facepunch ↗
Community Update 47 COMMUNITY
2015-06-30

Plugins maketh the map, and how to run an in-game store.

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Devblog 66 DEVBLOG OUR BREAKDOWN
2015-06-25

This week we've added dynamic weather, a new semi-automatic pistol, road sign armour and we've worked on balancing, polish and bug fixes.

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Community Update 46 COMMUNITY
2015-06-23

Someone made the AK IRL. Eek.

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Devblog 65 DEVBLOG OUR BREAKDOWN
2015-06-18

We have the first look at the female character model, we've planted the seeds of farming with growable corn and pumpkins, and we added the wolf headdress.

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Community Update 45 COMMUNITY
2015-06-16

Remaking concept art in-game, streamers invading each other, a look at the Battle Royale gamemode, and visiting Rust's finest learning establishment.

Read on Facepunch ↗
Devblog 64.1 - A Miner Update DEVBLOG OUR BREAKDOWN
2015-06-12

In <a href="http://playrust.com/devblog-64/">yesterday's post</a> we mentioned that we had the quarry stuff mostly done but didn't want to put it live until it had been tested properly. Well we gave it a good testing last night and it's now available on Steam.

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Devblog 64 DEVBLOG OUR BREAKDOWN
2015-06-11

Water catchers, UI tweaks, and preparations for mining.

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Community Update 44 COMMUNITY
2015-06-09

The world's safest base? And a Sith Lord visits Rust.

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Devblog 63 DEVBLOG OUR BREAKDOWN
2015-06-04

We've reloaded combat with incendiary ammo, explosive bullets, and throwable spears. We've also added PVE server commands, performance improvements, a new radtown, building tweaks, item pickups, and more.

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Community Update 43 COMMUNITY
2015-06-02

An <strong>amazing</strong> music video, and the basic mathematics of raiding.

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Devblog 62 DEVBLOG OUR BREAKDOWN
2015-05-28

No update this week, but a few fixes have gone live, and we're working on a new crafting UI, lots of new ammo, searchlights, the miner's hat (pictured), hand-cuffed animations, and more.

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Community Update 42 COMMUNITY
2015-05-26

The safest way to plan a base.

Read on Facepunch ↗
Devblog 61 DEVBLOG OUR BREAKDOWN
2015-05-21

Ladders, lots of optimization and more.

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Rust's official development updates and patch notes, linking straight to Facepunch's own post for each one rather than a mirrored copy.

Frequently Asked Questions

No - this is a list of updates with a link out to Facepunch's own post for the full write-up, not a copy of the text itself.