Rust Updates
Every devblog and community update Facepunch has posted, newest first. Each links out to the official post at rust.facepunch.com/news. The big monthly update lands with the force wipe on the first Thursday of the month; the Rust wipe schedule shows which servers just wiped and which wipe next.
The prerelease branch gets everything unlocked (for now), iron sights are realigned, the happiest flamethrowing turret you've ever seen, and more.
A cave community concept, Rust as GTA, and more.
See (and hear) inside the new caves, plus details on the component system, grass displacement returns, building notification is nerfed, there's a new Hazmat suit, and more.
Rust Conquest, what drawbridges would look like in the game, Ser Winter's best moment, and more.
Semi-Auto Pistol changes, optimisations, what we're doing with recoil, and more.
The AK in real-life (again!), a really dark machinima, the greatest grenade kill of all time, and more.
It's been a quiet week thanks to some of the team taking well-earned vaction time, but we've been working on important improvements to gunplay, as well as starting work on the new caves, polishing the Lighthouse, and more.
Post wipe hype, a devblog from another dimension, a hand-made weapon concept, and more.
No more teasing: the graphics overhaul is here. Bind your screenshot key and have fun out there. We've also revamped the Military Tunnels, updated Savas, slid in an early version of the Lighthouse, added the new Bone Armour, hopefully fixed gamma hacking, and more... This patch wipes the servers. Enjoy the fresh meat.
A phaerewell to Phaedo 82, a glorious city build, a really cool base tour, and more.
The LR 300 Rifle is now in the game! Plus a look at the reworked Bone Armour and Lighthouses, sleeping bag tweaks, and more.
Rust In Minecraft, Stranger Things in Rust, Rust in Go... these things will all make sense if you read the blog, obviously.
Researching returns! Plus a look at the new dungeons, the new assault rifle, the future of the XP system, and more.
Community drone models, cool tools, and more. Come be my best friend.
We've seen some impressive performance gains this week, so we hope you'll all receive those benefits. Let us know! Plus a look the Military Tunnels and the 'new' Lighthouse, some nice screenshots of the pending graphics update (above), and much more.
A look at a couple of custom community game-modes, including one based on The Evil Dead, an upcoming Rust tournament, a guide on how to fix the XP system, and more.
We're listening: this patch has a heap of community requested tweaks and balances, from the crossbow de-nerfing and armour and weapon re-balancing, to building rotation and the revive mechanics. A lot has been done. We're working on making the game less of a grind, and have news on upcoming XP changes and item researching returning to the game. Additionally, the Double-Barrelled Shotgun and the Satchel Charges are now in. This patch wipes the maps.
Barrel cannons, swooshy raid-cams, community redesigned UI, exploding tuna can frisbees, and more.
Weapon balancing, combat logging, and tweaks to raiding, plus a look at graphics improvements, new explosives, better shop-fronts, and more.
What Pokémon Go would look like <em>in</em> Rust, the Rust rock IRL, the life of a lone sniper, and more.
Rust's official development updates and patch notes, linking straight to Facepunch's own post for each one rather than a mirrored copy.