Rust Updates
Every devblog and community update Facepunch has posted, newest first. Each links out to the official post at rust.facepunch.com/news. The big monthly update lands with the force wipe on the first Thursday of the month; the Rust wipe schedule shows which servers just wiped and which wipe next.
Cars, music, and lots more.
Chairs, vehicle tests, and more.
A whole lot of zergs, art, and more.
Building better biomes, info panels, sitting, and more.
Rust IRL, a relaxing Let's Play, and more.
Gas station and supermarket monuments are in, as are item information panels. Default map size has increased. This patch wipes the servers. Enjoy!
Voxels, vocals, and more.
Tank fixes, craftable Hazmat suits, optimizations, and more.
Vertiigo versus a tank, Rust myths busted (again), art, taking the black, and more.
The APC is in! You'll find it patrolling the launch site. In the blog we talk about it, recoil, optimizations, and more.
Rust's Thompson made real, a different perspective, lore, and more.
More small monuments and AI progress, recoil updates on more guns and some performance and spawn improvements.
A new roadmap, recoil, balance, optimization, nicer snow, and more.
Rust movie mash-ups, Nerfed pump-action shotguns (not in that way), mythbusting, and more.
Aimcones, ores, offices, world gen, and more. This patch wipes the servers.
A very musical community update: beatboxing, moshing, gun syncs, and more.
An ore gathering minigame, visual loot, menu fixes, and more.
A superb Let's Play, community concepts, and more.
Tanks, AI, optimization, and more.
Vertiigo role-playing, real-world Rusting, an in-game museum, art, and more.
Rust's official development updates and patch notes, linking straight to Facepunch's own post for each one rather than a mirrored copy.