Rust Console Commands

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Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.

3,590 commands
CommandDescriptionCategoryTypeDefaultPermission
deepsea.ghostship_edgemargin Minimum distance in metres ghost ships must be from the deep sea boundary edge when spawning deepsea variable 450 Admin
deepsea.ghostship_mindist Minimum distance in metres required between ghost ships deepsea variable 400 Admin
deepsea.ghostship_radius Exclusion radius in metres around ghost ship deepsea variable 80 Admin
deepsea.hackablecrate_count Number of hackable crates to spawn in the deep sea deepsea variable 1 Admin
deepsea.island_count Number of islands to spawn in the deep sea zone deepsea variable 6 Admin
deepsea.island_edgemargin Minimum distance in metres islands must be from the deep sea boundary edge when spawning deepsea variable 750 Admin
deepsea.island_mindist Minimum distance in metres required between islands deepsea variable 600 Admin
deepsea.island_portal_terrain_distance Distance in metres from the main island shore at which deep sea entrance portals are placed deepsea variable 750 Admin
deepsea.island_radius Exclusion radius in metres around islands deepsea variable 300 Admin
deepsea.islands_billboard_scale Scale multiplier for the deep sea island billboards deepsea variable 1
deepsea.leavedeepsea Teleports the player (or their mounted vehicle) back to the main island from the deep sea. deepsea server Admin
deepsea.logs (Generated) When enabled, outputs verbose deep sea system log messages (portal transitions, wipe events, entity moves) to the server log for debugging deepsea variable False Admin
deepsea.loot_respawn_scale Population multiplier applied to the loot the deep sea will respawn over time. 1.0 = unchanged, 0.5 = half, 2.0 = double deepsea variable 1 Admin
deepsea.loot_scale Population multiplier applied to the loot the deep sea spawns with. 1.0 = unchanged, 0.5 = half, 2.0 = double deepsea variable 1 Admin
deepsea.mainisland_billboard_scale Scale multiplier for the main island billboard seen from the deep sea deepsea variable 1
deepsea.navmesh_spawninterval When generating, the interval in seconds in between each island navmesh bake. Increase if you're experiencing lag when the deep sea is opening. deepsea variable 5 Admin
deepsea.open Initiates the deep sea opening sequence deepsea server Admin
deepsea.openonserverwipe Should the deep sea open as soon as the server wiped? deepsea variable False Admin
deepsea.portals_use_whitelist deepsea variable True Admin
deepsea.printboatteleports Prints what players on the player's boat will be teleported to the deep sea deepsea server Admin
deepsea.printentitycount Prints a breakdown of all entities currently in the deep sea deepsea server Admin
deepsea.printloot Prints a breakdown of all loot containers, trees, and ore nodes currently in the deep sea deepsea server Admin
deepsea.printstate deepsea server Admin
deepsea.printtimetowipe Prints the current time remaining until the deep sea wipes deepsea server Admin
deepsea.rhib_count Number of RHIB boat groups to spawn in the deep sea deepsea variable 4 Admin
deepsea.rhib_edgemargin Minimum distance in metres RHIB groups must be from the deep sea boundary edge when spawning deepsea variable 1150 Admin
deepsea.rhib_mindist Minimum distance in metres required between RHIB groups deepsea variable 300 Admin
deepsea.rhib_radius Exclusion radius in metres around each RHIB group deepsea variable 10 Admin
deepsea.settimetonextopening Sets the time in seconds until the deep sea re-opens after a wipe deepsea server Admin
deepsea.settimetowipe Sets the time in seconds until the deep sea wipe triggers deepsea server Admin
deepsea.spawnfloatingcityhere Spawns a random floating city prefab at the player position deepsea server Admin
deepsea.spawnghostshiphere Spawns a random ghost ship prefab at the player position deepsea server Admin
deepsea.spawngroups_spawninterval When generating, the interval in seconds in between each spawn groups fill (dwellings/crates/scientists on island, ghost ships). Increase if you're experiencing lag when the deep sea is opening. deepsea variable 0.15 Admin
deepsea.spawnislandhere Spawns a random deep sea island prefab at the player position deepsea server Admin
deepsea.spawnrhibgrouphere Spawns a RHIB patrol boat group at the player position deepsea server Admin
deepsea.status Prints the current deep sea status deepsea server Admin
deepsea.terrain_everywhere Applies the deep sea terrain config and foliage to the whole map, not just inside the deep sea deepsea variable False Admin
deepsea.testportalspawnlocation (Generated) Tests whether the calling player's current position is a valid portal spawn location; draws a green sphere if valid or red sphere if invalid with the given radius and duration in seconds deepsea server Admin
deepsea.wipecooldown Seconds before a deep sea re-opens after closing deepsea variable 5400 Admin
deepsea.wipecooldownmax Maximum seconds before a deep sea re-opens after closing deepsea variable 5400 Admin
deepsea.wipecooldownmin Minimum seconds before a deep sea re-opens after closing deepsea variable 5400 Admin
deepsea.wipeduration Duration in seconds of the deep sea wipe deepsea variable 10800 Admin
deepsea.wipeendphaseduration Duration in seconds of the final wipe phase, bad weather kicking in etc deepsea variable 1800 Admin
deepsea.wiperadiationphaseduration Seconds before radiation starts to ramp in before the deep sea wipe deepsea variable 300 Admin
del Takes the asset path of an asset/prefab and deletes all that are found on the server (Asset path can be found by looking at the desired asset/prefab, using debug.lookingat and then console.copy) Admin None Yes
demo.autodebugcam Automatically switch to the debug cam when loading a demo demo variable False
demo.benchmark_demo_upload demo server Admin
demo.browser Opens demo browser demo client
demo.cinematicshake Use the cinematic multi-layer camera shake in demos. demo variable False
demo.cinematicshake_amplitude demo variable 1

This is a searchable reference of Rust console and admin commands, covering both commands available to any player and the admin/server-owner-only ones.

Frequently Asked Questions

Press F1 while in-game to open the console, then type the command and press Enter.