Rust Console Commands
Give Item List →Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.
3,590 commands
| Command | Description | Category | Type | Default | Permission | |
|---|---|---|---|---|---|---|
deepsea.ghostship_edgemargin |
Minimum distance in metres ghost ships must be from the deep sea boundary edge when spawning | deepsea | variable | 450 |
Admin | |
deepsea.ghostship_mindist |
Minimum distance in metres required between ghost ships | deepsea | variable | 400 |
Admin | |
deepsea.ghostship_radius |
Exclusion radius in metres around ghost ship | deepsea | variable | 80 |
Admin | |
deepsea.hackablecrate_count |
Number of hackable crates to spawn in the deep sea | deepsea | variable | 1 |
Admin | |
deepsea.island_count |
Number of islands to spawn in the deep sea zone | deepsea | variable | 6 |
Admin | |
deepsea.island_edgemargin |
Minimum distance in metres islands must be from the deep sea boundary edge when spawning | deepsea | variable | 750 |
Admin | |
deepsea.island_mindist |
Minimum distance in metres required between islands | deepsea | variable | 600 |
Admin | |
deepsea.island_portal_terrain_distance |
Distance in metres from the main island shore at which deep sea entrance portals are placed | deepsea | variable | 750 |
Admin | |
deepsea.island_radius |
Exclusion radius in metres around islands | deepsea | variable | 300 |
Admin | |
deepsea.islands_billboard_scale |
Scale multiplier for the deep sea island billboards | deepsea | variable | 1 |
||
deepsea.leavedeepsea |
Teleports the player (or their mounted vehicle) back to the main island from the deep sea. | deepsea | server | Admin | ||
deepsea.logs |
(Generated) When enabled, outputs verbose deep sea system log messages (portal transitions, wipe events, entity moves) to the server log for debugging | deepsea | variable | False |
Admin | |
deepsea.loot_respawn_scale |
Population multiplier applied to the loot the deep sea will respawn over time. 1.0 = unchanged, 0.5 = half, 2.0 = double | deepsea | variable | 1 |
Admin | |
deepsea.loot_scale |
Population multiplier applied to the loot the deep sea spawns with. 1.0 = unchanged, 0.5 = half, 2.0 = double | deepsea | variable | 1 |
Admin | |
deepsea.mainisland_billboard_scale |
Scale multiplier for the main island billboard seen from the deep sea | deepsea | variable | 1 |
||
deepsea.navmesh_spawninterval |
When generating, the interval in seconds in between each island navmesh bake. Increase if you're experiencing lag when the deep sea is opening. | deepsea | variable | 5 |
Admin | |
deepsea.open |
Initiates the deep sea opening sequence | deepsea | server | Admin | ||
deepsea.openonserverwipe |
Should the deep sea open as soon as the server wiped? | deepsea | variable | False |
Admin | |
deepsea.portals_use_whitelist |
deepsea | variable | True |
Admin | ||
deepsea.printboatteleports |
Prints what players on the player's boat will be teleported to the deep sea | deepsea | server | Admin | ||
deepsea.printentitycount |
Prints a breakdown of all entities currently in the deep sea | deepsea | server | Admin | ||
deepsea.printloot |
Prints a breakdown of all loot containers, trees, and ore nodes currently in the deep sea | deepsea | server | Admin | ||
deepsea.printstate |
deepsea | server | Admin | |||
deepsea.printtimetowipe |
Prints the current time remaining until the deep sea wipes | deepsea | server | Admin | ||
deepsea.rhib_count |
Number of RHIB boat groups to spawn in the deep sea | deepsea | variable | 4 |
Admin | |
deepsea.rhib_edgemargin |
Minimum distance in metres RHIB groups must be from the deep sea boundary edge when spawning | deepsea | variable | 1150 |
Admin | |
deepsea.rhib_mindist |
Minimum distance in metres required between RHIB groups | deepsea | variable | 300 |
Admin | |
deepsea.rhib_radius |
Exclusion radius in metres around each RHIB group | deepsea | variable | 10 |
Admin | |
deepsea.settimetonextopening |
Sets the time in seconds until the deep sea re-opens after a wipe | deepsea | server | Admin | ||
deepsea.settimetowipe |
Sets the time in seconds until the deep sea wipe triggers | deepsea | server | Admin | ||
deepsea.spawnfloatingcityhere |
Spawns a random floating city prefab at the player position | deepsea | server | Admin | ||
deepsea.spawnghostshiphere |
Spawns a random ghost ship prefab at the player position | deepsea | server | Admin | ||
deepsea.spawngroups_spawninterval |
When generating, the interval in seconds in between each spawn groups fill (dwellings/crates/scientists on island, ghost ships). Increase if you're experiencing lag when the deep sea is opening. | deepsea | variable | 0.15 |
Admin | |
deepsea.spawnislandhere |
Spawns a random deep sea island prefab at the player position | deepsea | server | Admin | ||
deepsea.spawnrhibgrouphere |
Spawns a RHIB patrol boat group at the player position | deepsea | server | Admin | ||
deepsea.status |
Prints the current deep sea status | deepsea | server | Admin | ||
deepsea.terrain_everywhere |
Applies the deep sea terrain config and foliage to the whole map, not just inside the deep sea | deepsea | variable | False |
Admin | |
deepsea.testportalspawnlocation |
(Generated) Tests whether the calling player's current position is a valid portal spawn location; draws a green sphere if valid or red sphere if invalid with the given radius and duration in seconds | deepsea | server | Admin | ||
deepsea.wipecooldown |
Seconds before a deep sea re-opens after closing | deepsea | variable | 5400 |
Admin | |
deepsea.wipecooldownmax |
Maximum seconds before a deep sea re-opens after closing | deepsea | variable | 5400 |
Admin | |
deepsea.wipecooldownmin |
Minimum seconds before a deep sea re-opens after closing | deepsea | variable | 5400 |
Admin | |
deepsea.wipeduration |
Duration in seconds of the deep sea wipe | deepsea | variable | 10800 |
Admin | |
deepsea.wipeendphaseduration |
Duration in seconds of the final wipe phase, bad weather kicking in etc | deepsea | variable | 1800 |
Admin | |
deepsea.wiperadiationphaseduration |
Seconds before radiation starts to ramp in before the deep sea wipe | deepsea | variable | 300 |
Admin | |
del |
Takes the asset path of an asset/prefab and deletes all that are found on the server (Asset path can be found by looking at the desired asset/prefab, using debug.lookingat and then console.copy) | Admin | None | Yes | ||
demo.autodebugcam |
Automatically switch to the debug cam when loading a demo | demo | variable | False |
||
demo.benchmark_demo_upload |
demo | server | Admin | |||
demo.browser |
Opens demo browser | demo | client | |||
demo.cinematicshake |
Use the cinematic multi-layer camera shake in demos. | demo | variable | False |
||
demo.cinematicshake_amplitude |
demo | variable | 1 |
This is a searchable reference of Rust console and admin commands, covering both commands available to any player and the admin/server-owner-only ones.
Frequently Asked Questions
Press F1 while in-game to open the console, then type the command and press Enter.