Rust Console Commands
Give Item List →Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.
3,590 commands
| Command | Description | Category | Type | Default | Permission | |
|---|---|---|---|---|---|---|
decay.duration_wood |
How long should this building grade take to decay when not protected by upkeep, in hours | decay | variable | 3 |
Admin | |
decayentity.debuggetprivilege |
(Generated) When enabled, logs detailed debug output for building privilege (tool cupboard auth) checks during decay calculations | decayentity | variable | False |
Admin | |
decayentity.demolish_seconds |
(Generated) Time window in seconds after placement during which a player can demolish their own building block; default 600s (10 minutes) | decayentity | variable | 600 |
Admin | |
decay.forcedecaytick |
Call the decay tick on every single entity on the server (for testing decay works) | decay | server | Admin | ||
decay.high_wall_upkeep |
Upkeep scale for external walls and gates | decay | variable | 0.2 |
Admin | |
decay.outside_test_range |
Maximum distance to test to see if a structure is outside, higher values are slower but accurate for huge buildings | decay | variable | 50 |
Admin | |
decay.scale |
(Generated) Multiplier applied to all decay damage per tick; 1.0 = normal, 2.0 = double decay rate, 0.0 = no decay | decay | variable | 1 |
Admin | |
decay.tick |
(Generated) Interval in seconds between decay processing ticks; default is 10 minutes; lower values cause buildings to lose health more frequently | decay | variable | 600 |
Admin | |
decay.upgrade_hqm_cost_multiplier |
Can players upgrade building blocks to hqm | decay | variable | 1 |
Admin | |
decay.upgrade_hqm_enabled |
Can players upgrade building blocks to hqm | decay | variable | True |
Admin | |
decay.upgrade_metal_cost_multiplier |
Can players upgrade building blocks to metal | decay | variable | 1 |
Admin | |
decay.upgrade_metal_enabled |
Can players upgrade building blocks to metal | decay | variable | True |
Admin | |
decay.upgrade_stone_cost_multiplier |
Can players upgrade building blocks to stone | decay | variable | 1 |
Admin | |
decay.upgrade_stone_enabled |
Can players upgrade building blocks to stone | decay | variable | True |
Admin | |
decay.upgrade_wood_cost_multiplier |
Can players upgrade building blocks to wood | decay | variable | 1 |
Admin | |
decay.upgrade_wood_enabled |
Can players upgrade building blocks to wood | decay | variable | True |
Admin | |
decay.upkeep |
Is upkeep enabled | decay | variable | True |
Admin | |
decay.upkeep_grief_protection |
How many minutes can the upkeep cost last after the cupboard was destroyed? default : 1440 (24 hours) | decay | variable | 1440 |
Admin | |
decay.upkeep_group_count_locks |
Should players holding a code on one of the building's doors count towards the group size, whether it is the master code or the guest code | decay | variable | True |
Admin | |
decay.upkeep_group_history_max |
Maximum number of players a tool cupboard remembers in the group window, oldest are dropped first | decay | variable | 256 |
Admin | |
decay.upkeep_group_max_multiplier |
Upper limit on the group size upkeep multiplier | decay | variable | 3 |
Admin | |
decay.upkeep_group_scaling |
Should upkeep cost scale with the number of players authed on the tool cupboard | decay | variable | True |
Admin | |
decay.upkeep_group_tier_0_increase |
Each player in the 1st upkeep group tier increases upkeep cost by this fraction | decay | variable | 0 |
Admin | |
decay.upkeep_group_tier_0_playercount |
Number of players in the 1st (free) upkeep group tier | decay | variable | 4 |
Admin | |
decay.upkeep_group_tier_1_increase |
Each player in the 2nd upkeep group tier increases upkeep cost by this fraction | decay | variable | 0.02 |
Admin | |
decay.upkeep_group_tier_1_playercount |
Number of players in the 2nd (small group) upkeep group tier | decay | variable | 6 |
Admin | |
decay.upkeep_group_tier_2_increase |
Each player in the 3rd (large group) upkeep group tier increases upkeep cost by this fraction, this tier is unlimited | decay | variable | 0.04 |
Admin | |
decay.upkeep_group_window_hours |
Players who authed within this many hours still count towards the group size, even if they have since deauthed | decay | variable | 24 |
Admin | |
decay.upkeep_heal_scale |
Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay | decay | variable | 1 |
Admin | |
decay.upkeep_inside_decay_scale |
Scale at which objects decay when they are inside, default of 0.1 | decay | variable | 0.1 |
Admin | |
decay.upkeep_period_minutes |
How many minutes does the upkeep cost last? default : 1440 (24 hours) | decay | variable | 1440 |
Admin | |
decay.use_door_upkeep_brackets |
Should doors have their own upkeep brackets separate from building blocks | decay | variable | False |
Admin | |
decor.quality |
(Generated) Controls draw distance and density of decorative foliage and props (0-100); lower values reduce decoration rendering for better performance | decor | variable | 100 |
||
deepsea.allow_all_vehicles |
Allow all vehicles to travel to the deep sea, instead of just the whitelisted vehicles | deepsea | variable | False |
Admin | |
deepsea.allow_swimmers |
Allow players to swim to the deep sea | deepsea | variable | False |
Admin | |
deepsea.block_building |
deepsea | variable | True |
Admin | ||
deepsea.boat_drift_deep_sea |
deepsea | variable | False |
Admin | ||
deepsea.close |
Initiates the deep sea closing sequence | deepsea | server | Admin | ||
deepsea.createdeepsea |
Creates the deep sea manager entity on the server | deepsea | server | Admin | ||
deepsea.debug_portal_spawnattempts |
When enabled, logs each deep sea portal spawn attempt to the console including whether it succeeded or failed | deepsea | variable | False |
Admin | |
deepsea.debug_portals_visible |
(Generated) When enabled, renders debug visualisers for all deep sea portal positions on the client; useful for verifying portal placement during development | deepsea | variable | False |
||
deepsea.enabled |
Toggles the deep sea. Needs a server restart to take effect. Any saved deep sea entities will be destroyed at the next startup | deepsea | variable | True |
Admin | |
deepsea.enterdeepsea |
Teleports the player (or their mounted vehicle) into the deep sea | deepsea | server | Admin | ||
deepsea.entities_spawninterval |
When generating, the interval in seconds in between each entity spawn (island, ghost ship and floating city). Increase if you're experiencing lag when the deep sea is opening. | deepsea | variable | 5 |
Admin | |
deepsea.floatingcity_count |
Number of floating cities to spawn in the deep sea | deepsea | variable | 1 |
Admin | |
deepsea.floatingcity_edgemargin |
Minimum distance in metres floating cities must be from the deep sea boundary edge when spawning | deepsea | variable | 1500 |
Admin | |
deepsea.floatingcity_mindist |
Minimum distance in metres required between floating city | deepsea | variable | 1500 |
Admin | |
deepsea.floatingcity_radius |
Exclusion radius in metres around floating cities | deepsea | variable | 500 |
Admin | |
deepsea.forceentranceportaldirection |
0 Random, 1 North, 2 East, 3 South, 4 West | deepsea | variable | 0 |
Admin | |
deepsea.ghostship_count |
Number of ghost ship to spawn in the deep sea zone | deepsea | variable | 4 |
Admin |
This is a searchable reference of Rust console and admin commands, covering both commands available to any player and the admin/server-owner-only ones.
Frequently Asked Questions
Press F1 while in-game to open the console, then type the command and press Enter.