Rust Console Commands

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Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.

3,590 commands
CommandDescriptionCategoryTypeDefaultPermission
decay.duration_wood How long should this building grade take to decay when not protected by upkeep, in hours decay variable 3 Admin
decayentity.debuggetprivilege (Generated) When enabled, logs detailed debug output for building privilege (tool cupboard auth) checks during decay calculations decayentity variable False Admin
decayentity.demolish_seconds (Generated) Time window in seconds after placement during which a player can demolish their own building block; default 600s (10 minutes) decayentity variable 600 Admin
decay.forcedecaytick Call the decay tick on every single entity on the server (for testing decay works) decay server Admin
decay.high_wall_upkeep Upkeep scale for external walls and gates decay variable 0.2 Admin
decay.outside_test_range Maximum distance to test to see if a structure is outside, higher values are slower but accurate for huge buildings decay variable 50 Admin
decay.scale (Generated) Multiplier applied to all decay damage per tick; 1.0 = normal, 2.0 = double decay rate, 0.0 = no decay decay variable 1 Admin
decay.tick (Generated) Interval in seconds between decay processing ticks; default is 10 minutes; lower values cause buildings to lose health more frequently decay variable 600 Admin
decay.upgrade_hqm_cost_multiplier Can players upgrade building blocks to hqm decay variable 1 Admin
decay.upgrade_hqm_enabled Can players upgrade building blocks to hqm decay variable True Admin
decay.upgrade_metal_cost_multiplier Can players upgrade building blocks to metal decay variable 1 Admin
decay.upgrade_metal_enabled Can players upgrade building blocks to metal decay variable True Admin
decay.upgrade_stone_cost_multiplier Can players upgrade building blocks to stone decay variable 1 Admin
decay.upgrade_stone_enabled Can players upgrade building blocks to stone decay variable True Admin
decay.upgrade_wood_cost_multiplier Can players upgrade building blocks to wood decay variable 1 Admin
decay.upgrade_wood_enabled Can players upgrade building blocks to wood decay variable True Admin
decay.upkeep Is upkeep enabled decay variable True Admin
decay.upkeep_grief_protection How many minutes can the upkeep cost last after the cupboard was destroyed? default : 1440 (24 hours) decay variable 1440 Admin
decay.upkeep_group_count_locks Should players holding a code on one of the building's doors count towards the group size, whether it is the master code or the guest code decay variable True Admin
decay.upkeep_group_history_max Maximum number of players a tool cupboard remembers in the group window, oldest are dropped first decay variable 256 Admin
decay.upkeep_group_max_multiplier Upper limit on the group size upkeep multiplier decay variable 3 Admin
decay.upkeep_group_scaling Should upkeep cost scale with the number of players authed on the tool cupboard decay variable True Admin
decay.upkeep_group_tier_0_increase Each player in the 1st upkeep group tier increases upkeep cost by this fraction decay variable 0 Admin
decay.upkeep_group_tier_0_playercount Number of players in the 1st (free) upkeep group tier decay variable 4 Admin
decay.upkeep_group_tier_1_increase Each player in the 2nd upkeep group tier increases upkeep cost by this fraction decay variable 0.02 Admin
decay.upkeep_group_tier_1_playercount Number of players in the 2nd (small group) upkeep group tier decay variable 6 Admin
decay.upkeep_group_tier_2_increase Each player in the 3rd (large group) upkeep group tier increases upkeep cost by this fraction, this tier is unlimited decay variable 0.04 Admin
decay.upkeep_group_window_hours Players who authed within this many hours still count towards the group size, even if they have since deauthed decay variable 24 Admin
decay.upkeep_heal_scale Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay decay variable 1 Admin
decay.upkeep_inside_decay_scale Scale at which objects decay when they are inside, default of 0.1 decay variable 0.1 Admin
decay.upkeep_period_minutes How many minutes does the upkeep cost last? default : 1440 (24 hours) decay variable 1440 Admin
decay.use_door_upkeep_brackets Should doors have their own upkeep brackets separate from building blocks decay variable False Admin
decor.quality (Generated) Controls draw distance and density of decorative foliage and props (0-100); lower values reduce decoration rendering for better performance decor variable 100
deepsea.allow_all_vehicles Allow all vehicles to travel to the deep sea, instead of just the whitelisted vehicles deepsea variable False Admin
deepsea.allow_swimmers Allow players to swim to the deep sea deepsea variable False Admin
deepsea.block_building deepsea variable True Admin
deepsea.boat_drift_deep_sea deepsea variable False Admin
deepsea.close Initiates the deep sea closing sequence deepsea server Admin
deepsea.createdeepsea Creates the deep sea manager entity on the server deepsea server Admin
deepsea.debug_portal_spawnattempts When enabled, logs each deep sea portal spawn attempt to the console including whether it succeeded or failed deepsea variable False Admin
deepsea.debug_portals_visible (Generated) When enabled, renders debug visualisers for all deep sea portal positions on the client; useful for verifying portal placement during development deepsea variable False
deepsea.enabled Toggles the deep sea. Needs a server restart to take effect. Any saved deep sea entities will be destroyed at the next startup deepsea variable True Admin
deepsea.enterdeepsea Teleports the player (or their mounted vehicle) into the deep sea deepsea server Admin
deepsea.entities_spawninterval When generating, the interval in seconds in between each entity spawn (island, ghost ship and floating city). Increase if you're experiencing lag when the deep sea is opening. deepsea variable 5 Admin
deepsea.floatingcity_count Number of floating cities to spawn in the deep sea deepsea variable 1 Admin
deepsea.floatingcity_edgemargin Minimum distance in metres floating cities must be from the deep sea boundary edge when spawning deepsea variable 1500 Admin
deepsea.floatingcity_mindist Minimum distance in metres required between floating city deepsea variable 1500 Admin
deepsea.floatingcity_radius Exclusion radius in metres around floating cities deepsea variable 500 Admin
deepsea.forceentranceportaldirection 0 Random, 1 North, 2 East, 3 South, 4 West deepsea variable 0 Admin
deepsea.ghostship_count Number of ghost ship to spawn in the deep sea zone deepsea variable 4 Admin

This is a searchable reference of Rust console and admin commands, covering both commands available to any player and the admin/server-owner-only ones.

Frequently Asked Questions

Press F1 while in-game to open the console, then type the command and press Enter.