Rust Updates
Every devblog and community update Facepunch has posted, newest first. Each links out to the official post at rust.facepunch.com/news. The big monthly update lands with the force wipe on the first Thursday of the month; the Rust wipe schedule shows which servers just wiped and which wipe next.
Patch day is here, with lots of changes. The servers are wiping so the new dungeons can loom over the landscape. There's also procgen changes, you can rebind keys, the Eoka has had a buff, reloading is much snappier, and lots more.
What it's like to have a broken heart in Rust. If you have a heart, that is.
We're working on improving the official servers, making underwater more interesting, the new dungeons and tunnels, and more. Also, our clouds now look pillowy as hell.
Come see the dead city of Titan. Also, Vertiigo hits 100k subs, there's some excellent machinima, and a look into the base voted most likely to be raided.
Check out that new gun! The M249 is in. Along with major changes to the pumpjack (it's gone for now), some rifle nerfs, blueprint tweaks, building stability changes, and more.
A <strong>community</strong> concept for an alarm, a hugely successful charity event, a Rust-inspired gun, Darth Vader revisits Rust, and more.
No patch, but the first look at the M249, a gun so powerful it can only be obtained by destroying a chopper. There's also the first look at the new human NPCs, a torch nerf, exploits crushed, building tweaks, and loads more.
A preview of <a href="https://www.rustafied.com/">Rustafied's</a> carnival themed <a href="http://www.charitablerust.com/">charity Rust</a> stream, coming this weekend. Plus a visit from Bob Ross, lots of art, and some fun ideas for the in-game camera tool
Lots of home improvements this week. You now have arrow slits and shutters to protect your base (or gaze wistfully at sunsets through), and shelves to stack storage boxes on. We made doors and windows craftable, re-added the Stone Gate, fiddled with the building system, and loads more.
Blueprints as art, basketball with rocks (and explosive entrances), impeccable Roman role-playing, a player-made trailer, and more.
We added the sentry gun, throwable axes (and other weapons and tools), banners, and new signs. There's also building cupboard tweaks, the removal of the often mis-used half-block (and how we'll replace it), and lots more.
A video heavy update. See vast in-game cities, engage in voyeurism, watch a fight against multiple choppers, and piss yourself laughing at Rust's shortest player.
Sentry Turrets are Online, Bug fixes, Performance Improvements and Art
Dreaming of a better world, using pumpkins to raid, Fallout: New Vegas remade in Rust, amazing machinima, and more.
We've just released an update to go along with <a href="http://playrust.com/devblog-82/">yesterday's blog post</a>. Here's the changelog.
Jack-o'-lanterns, a reworked options menu, better building colliders, the first step towards painting the inside of your base, further adventures in optimisation, and more.
Enter this post, if you dare...
The first look at the new auto-turret, more work on balancing the bow, we added an in-game bug reporter, we have a poll on what we should be focussing on, and lots more.
Come die-n* with me.
Apologies are in order. The patch on Thursday was fucked and we didn't communicate well.
Rust's official development updates and patch notes, linking straight to Facepunch's own post for each one rather than a mirrored copy.