Rust Console Commands

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Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.

3,590 commands
CommandDescriptionCategoryTypeDefaultPermission
pool.prewarm (Generated) When enabled, object pools are pre-allocated at startup to avoid first-use latency; increases startup time but reduces runtime GC stutter pool variable True
pool.print_arraypool (Generated) Prints a usage report for the BaseNetwork and ProtocolParser array pools, showing bucket sizes, capacities, and hit/miss stats pool client
pool.print_assets (Generated) Prints a table of all asset pool entries showing asset type, current pooled count, and pool capacity pool client
pool.print_memory (Generated) Prints a table of all object pool entries showing type, capacity, active count, peak usage, hit/miss counts, and spill counts; supports --json pool client
pool.print_prefabs (Generated) Prints a table of all prefab pool entries showing prefab name, miss count, current count, target capacity, and push/pop counts; supports --json pool client
pool.reset_max_pool_counter (Generated) Resets the peak-usage high-water-mark counter for all pools, allowing fresh measurement of maximum pool demand pool client
pooltable.debug_pool pooltable variable False Admin
pooltable.idle_reset_seconds (Generated) Anyone can reset a pool game nobody has interacted with for this many seconds pooltable variable 180 Admin
pooltable.physics_update_rate pooltable variable 64 Admin
pooltable.show_tooltips Show pool game tooltip notifications pooltable variable False Admin
pooltable.transform_update_rate pooltable variable 128
pooltable.watch_after_shot_seconds (Generated) Seconds the shooter stays seated watching their shot before being dismounted pooltable variable 2 Admin
pool.usemutexpool Whether to use original pool implementation (slower, but tested). Default is false pool variable False
powergrid.enabled powergrid variable True Admin
powergrid.fusefulldecaycount How many of the worst condition heavy fuses in the power plant decay at the full rate (burning out after fuseLifespanSeconds). Every other inserted fuse decays slowly instead. If 0 no fuse ever decays at the full rate. powergrid variable 3 Admin
powergrid.fuselifespanseconds How long a heavy fuse plugged into the power plant lasts while it is decaying at the full rate (how long the worst fuses in the power plant survive for). If <= 0 then fuses last forever. powergrid variable 9600 Admin
powergrid.fuseslowdecayfractionmax Maximum fraction (0-1) of the full decay rate applied to heavy fuses that aren't one of the worst fuseFullDecayCount. See fuseSlowDecayFractionMin. powergrid variable 0.12 Admin
powergrid.fuseslowdecayfractionmin Minimum fraction (0-1) of the full decay rate applied to heavy fuses that aren't one of the worst fuseFullDecayCount. Each fuse rolls its own fraction between fuseSlowDecayFractionMin and fuseSlowDecayFractionMax and keeps it for its lifetime. powergrid variable 0.08 Admin
powergrid.fusestatus powergrid server Admin
powergrid.greenrecyclerfullefficiencystage powergrid variable -1 Admin
powergrid.marketplacechargecapacity Charge capacity of a drone marketplace's power buffer. A marketplace charges this up from the power plant and bleeds it back out whenever the plant stops carrying it. powergrid variable 100 Admin
powergrid.marketplacechargeperfuse Charge a drone marketplace gains every second for each heavy fuse inserted at the power plant, once there are at least marketplaceMinimumFusesToCharge of them. powergrid variable 0.01 Admin
powergrid.marketplacedrainrate Charge a drone marketplace loses every second while there are no heavy fuses inserted at the power plant. A single fuse is enough to stop the bleed. powergrid variable 0.05 Admin
powergrid.marketplaceminimumfusestocharge Heavy fuses that have to be inserted at the power plant before a drone marketplace starts charging. Below this it holds whatever charge it has without building any more. powergrid variable 4 Admin
powergrid.marketplacerequiredchargefraction Fraction (0-1) of its capacity a drone marketplace needs charged to accept orders. Sets both how long a cold marketplace takes to come online and how long a full one keeps running after the power plant drops out. powergrid variable 0.5 Admin
powergrid.powerlinebasepoweroutput Starting power output of powerline poles when 1 heavy fuse is inserted at the power plant. powergrid variable 5 Admin
powergrid.powerlinemaxpoweroutput Power output of powerline poles when all possible heavy fuses are inserted at the power plant. powergrid variable 50 Admin
powergrid.simulatepowerplantfuses powergrid variable 0 Admin
powergrid.stagechangeworkqueuebudget Max time per frame (ms) to spend notifying powergrid entities of a stage change. powergrid variable 0.1 Admin
powergrid.stagechangeworkqueuedelaybetweenjobs Time to wait (s) between each individual entity getting notified of a powergrid stage change. Higher values will delay the time it takes for all entities to receive notification of a stage change. Entities can skip this wait with stageChangeWorkQueueGroupJobsDistance powergrid variable 0 Admin
powergrid.stagechangeworkqueuegroupjobsdistance If a powergrid entity is within this range of the first powergrid entity to receive a stage change update this frame, then that entity will also receive an update (skipping stageChangeWorkQueueTimeBetweenJobs) powergrid variable 20 Admin
powergrid.status powergrid server Admin
printpos <Steam64ID> Print your current coordinate position. Can be prefixed with "sv" to be able to input a player's Steam64ID and get their position General None Getting another player's position requires admin
profile.command_lagspike_threshold profile variable 40 Admin
profile.countsyncmoveentities (Generated) Counts and prints all entities that use synchronous movement updates grouped by prefab, helping identify expensive per-frame entity movers profile server Admin
profile.dump_profile_recorders profile client
profile.exportintervals (Generated) Interval in seconds between automatic exports of server profiler data to disk; lower values provide more frequent snapshots at a higher I/O cost profile variable 1800 Admin
profile.flush_analytics (Generated) Flushes any buffered analytics events immediately to the analytics backend rather than waiting for the next scheduled flush profile client
profile.immediatemodeenabled (Generated) When enabled, the server native profiler runs in immediate mode, capturing every frame rather than sampling; more accurate but higher overhead profile variable True Admin
profile.logentityspawntime Log how long entities take to spawn on the client, use 'minloggedspawntime' to filter low spawn times profile variable False
profile.logentityspawntime_min Minimum spawn time before logging (in ms) profile variable 0
profile.notifyonmainalloccount (Generated) Main-thread allocation count threshold per tick for profiler notifications; 0 = disabled; helps isolate main-thread GC pressure profile variable 0 Admin
profile.notifyonmainmemkb (Generated) Main-thread memory usage threshold in kilobytes for profiler notifications; 0 = disabled profile variable 0 Admin
profile.notifyontotalalloccount (Generated) Allocation count threshold (per profiler tick) above which the native continuous profiler fires a notification; useful for detecting unexpected allocation spikes profile variable 16000 Admin
profile.notifyontotalmemkb (Generated) Total managed memory threshold in kilobytes above which the native profiler fires a notification; helps detect memory leaks during long server runs profile variable 12288 Admin
profile.notifyonworkeralloccount (Generated) Worker-thread allocation count threshold per tick for profiler notifications; 0 = disabled; helps detect background task GC pressure profile variable 0 Admin
profile.notifyonworkermemkb (Generated) Worker-thread memory usage threshold in kilobytes for profiler notifications; 0 = disabled profile variable 0 Admin
profile.perfsnapshot profile.perfsnapshot [delay=15, int] [name='Profile', str, no extension, max 32chars] [frames=10, int, max 10] [debug=false, dumps a binary snapshot as well] Will produce a JSON perf snapshot of <frames> that can be viewed in Perfetto or similar tools profile server Admin
profile.perfsnapshot_stream profile.perfsnapshot_stream [name='Profile', str, no extension, max 32chars] [MainCap=32, int, max 256, buffer size for Main thread in Megabytes] [WorkerCap=8, int, max 256, buffer size for each Worker thread in Megabytes] [debug=false, dumps a binary snapshot as well] Will stream <mainCap>MB worth of data and generate a JSON snapshot that can be viewed in Perfetto or similar tools profile server Admin
profile.profiling_entities 0 = off, 1 = spawn/kill, 2 = spawn/kill per entity, 3 = count every '5 min' profile variable 0 Admin

This is a searchable reference of Rust console and admin commands, covering both commands available to any player and the admin/server-owner-only ones.

Frequently Asked Questions

Press F1 while in-game to open the console, then type the command and press Enter.