Rust Console Commands
Give Item List →Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.
3,590 commands
| Command | Description | Category | Type | Default | Permission | |
|---|---|---|---|---|---|---|
espplayerinfo.yellowteamid |
(Generated) Team ID value used to colour-code ESP player info elements in yellow for admin team identification; saved and server-settable | espplayerinfo | variable | 4000 |
||
eventschedule.killallevents |
(Generated) Kills all currently running triggered event instances across all enabled event schedules; registered as eventschedule.killallevents | eventschedule | server | Admin | ||
eventschedule.triggerevent |
(Generated) Triggers a named event schedule by partial name match; registered as eventschedule.triggerevent; lists available events if name is invalid or ambiguous | eventschedule | server | Admin | ||
eventschedulewipeoffset.event_hours_before_wipe |
(Generated) Number of real-time hours before a scheduled wipe at which the pre-wipe event schedule begins running; registered as event_hours_before_wipe | eventschedulewipeoffset | variable | 24 |
Admin | |
events.print_server_events |
(Generated) Prints a table of all registered server events with their current enabled state, minimum delay, maximum delay, and last trigger time | events | server | Admin | ||
events.set_event_enabled |
(Generated) Enables or disables a specific server event by name; disabled events will not trigger automatically until re-enabled | events | server | Admin | ||
events.set_event_max_delay |
(Generated) Sets the maximum delay in seconds between automatic triggers of the named server event | events | server | Admin | ||
events.set_event_min_delay |
(Generated) Sets the minimum delay in seconds between automatic triggers of the named server event | events | server | Admin | ||
excavatorsignalcomputer.automaticchargeneededforsupplies |
(Generated) Amount of charge required for the excavator to automatically trigger supply drop delivery without player activation | excavatorsignalcomputer | variable | 600 |
Admin | |
excavatorsignalcomputer.chargeneededforsupplies |
(Generated) Amount of charge (in seconds of operation) the excavator signal computer requires before it can manually call a supply drop | excavatorsignalcomputer | variable | 600 |
Admin | |
farmableanimal.simhours |
Simulates the provided number of hours on all farm animals within 10m | farmableanimal | server | Admin | ||
file.debug |
(Generated) Enables verbose debug logging for the file system abstraction layer, logging all file read/write operations to the console | file | variable | False |
||
file.time |
(Generated) When enabled, measures and logs the time taken for each file system operation, helping identify slow asset or config file loading | file | variable | False |
||
fillwater |
Fills all water containers with freshwater in the player's inventory | Admin | None | Yes | ||
find |
Returns information on commands that match the inputted word | General | None | |||
fishing.debugoverfishing |
fishing | variable | False |
Admin | ||
fishing.disableoverfishing |
fishing | variable | False |
Admin | ||
fishing.overfishedareadurationminutes |
fishing | variable | 30 |
Admin | ||
fishing.overfishedarearadius |
fishing | variable | 16 |
Admin | ||
fishing.successesuntiloverfished |
fishing | variable | 25 |
Admin | ||
fps |
Returns current Frames Per Second. Can be used on client and server | General | None | |||
fps.graph |
(Generated) Controls the FPS graph overlay mode; 0 = off, higher values show increasingly detailed frame time graphs and performance metrics | fps | variable | 0 |
||
fps.limit |
(Generated) Target application frame rate cap; 0 = unlimited; on client clamped to 240; on server limits tick dispatch rate; saved between sessions | fps | variable | 240 |
||
fps.limitinbackground |
(Generated) When enabled, caps the frame rate to 15 FPS when the game window loses focus, reducing CPU/GPU usage while the game is in the background | fps | variable | False |
||
fps.limitinmenu |
(Generated) When enabled, applies the fps.limit cap while in the main menu, preventing unnecessary GPU usage on the menu screen | fps | variable | False |
||
fps.startlogging |
This is going to log your FPS into a file, call stoplogging to stop the logging | fps | client | |||
fps.stoplogging |
(Generated) Stops an active FPS logging session started with fps.StartLogging and writes the collected frame data to disk | fps | client | |||
frankensteinbrain.movetowardsrate |
frankensteinbrain | variable | 1 |
Admin | ||
frankensteinpet.decayminutes |
How long before a Frankenstein Pet dies un controlled and not asleep on table | frankensteinpet | variable | 180 |
Admin | |
fsmcomponent.framebudgetms |
How many milliseconds to spend on the AIs FSMs per frame | fsmcomponent | variable | 0.5 |
Admin | |
fsmcomponent.maxrefreshintervalseconds |
fsmcomponent | variable | 0.5 |
Admin | ||
fsmcomponent.minrefreshintervalseconds |
fsmcomponent | variable | 0 |
Admin | ||
fuzzysearch.search_similarity_modifier |
How similar the server name must be to the search filter to be included in the results. (0 is exact match, 1 is no match at all) | fuzzysearch | variable | 0.14 |
||
gamemode.set |
(Generated) Sets the active game mode by name; game modes can alter loot tables, rules, and player abilities (e.g. softcore, hardcore) | gamemode | server | Admin | ||
gamemode.setteam |
gamemode | server | ||||
gamemodesoftcore.allow_tc_corpse_no_building |
gamemodesoftcore | variable | True |
Admin | ||
gamemodesoftcore.gather_rate |
(Generated) Global multiplier for resources gathered in Softcore mode from ores, trees, logs, wild plants and animals; 1.0 = default, 2.0 = double yield | gamemodesoftcore | variable | 2 |
Admin | |
gamemodesoftcore.reclaim_building_auth |
(Generated) When enabled, items are kept in a reclaim backpack even if the player died while inside their own authorised base | gamemodesoftcore | variable | False |
Admin | |
gamemodesoftcore.reclaim_fraction_belt |
(Generated) Fraction of belt slot items that are preserved in a softcore death reclaim backpack; default 0.5 (50%) | gamemodesoftcore | variable | 0.5 |
Admin | |
gamemodesoftcore.reclaim_fraction_main |
(Generated) Fraction of main inventory items preserved in a softcore death reclaim backpack; default 0.5 (50%) | gamemodesoftcore | variable | 0.5 |
Admin | |
gamemodesoftcore.reclaim_fraction_wear |
(Generated) Fraction of clothing/armour items that are preserved in a softcore death reclaim backpack; default 1.0 (100%) | gamemodesoftcore | variable | 1 |
Admin | |
gamemodesoftcore.reclaim_suicide |
(Generated) When enabled, items are kept in a reclaim backpack even if the player died by suicide (F1 kill) | gamemodesoftcore | variable | False |
Admin | |
gamephysics.defaultmaxresultsperquery |
How many results to collect per command - DONT set this too low or you'll risk missing results | gamephysics | variable | 48 |
Admin | |
gametip.hidegametip |
(Generated) Hides the game tip HUD element, fading it out over 1 second; can be called from server | gametip | client | |||
gametip.listgametips |
(Generated) Returns the array of all registered game tip definitions for console inspection | gametip | client | |||
gametip.server_event_tips |
Whether server events will show on the client as toast notifications | gametip | variable | True |
||
gametip.showgametip |
(Generated) Displays a game tip message on the HUD using the game tip canvas, fading it in over 1 second; can be called from server | gametip | client | |||
gametip.showgametips |
(Generated) When enabled, game tips can be displayed on the HUD; disable to suppress all game tip messages; saved between sessions | gametip | variable | True |
||
gametip.showtoast |
Will show a game tip on the player screen <style> <text> | gametip | client | |||
gametip.showtoast_translated |
Will show a translated game tip on the player screen <style> <key> <english> <overlay> <args> | gametip | client |
This is a searchable reference of Rust console and admin commands, covering both commands available to any player and the admin/server-owner-only ones.
Frequently Asked Questions
Press F1 while in-game to open the console, then type the command and press Enter.