Rust Console Commands
Give Item List →Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.
3,590 commands
| Command | Description | Category | Type | Default | Permission | |
|---|---|---|---|---|---|---|
beehive.xpincreaseperhoneycomb |
How much the Nucleus's XP should be increased per honeycomb generated | beehive | variable | 2 |
Admin | |
beeswarmai.breakrange |
Range to leave current target alone (should be higher than search) | beeswarmai | variable | 15 |
Admin | |
beeswarmai.disable |
beeswarmai | variable | False |
Admin | ||
beeswarmai.flamesettingdistance |
How far away fire has to be to set the swarm on fire | beeswarmai | variable | 5.5 |
Admin | |
beeswarmai.killwithouttargettime |
How long a swarm will stick around without a target | beeswarmai | variable | 150 |
Admin | |
beeswarmai.searchrange |
Range to find new targets | beeswarmai | variable | 10 |
Admin | |
beeswarmai.think_budget_ms |
How many milliseconds to spend on thinking per frame | beeswarmai | variable | 0.1 |
Admin | |
beeswarmai.waterthreshold |
How much water a player needs to be in to be ignored | beeswarmai | variable | 0.6 |
Admin | |
beeswarmmaster.amounttospawn |
How many child swarms a master swarm will create | beeswarmmaster | variable | 3 |
Admin | |
beeswarmmaster.killwithoutatargettime |
How long a master swarm will stick around without a target | beeswarmmaster | variable | 150 |
Admin | |
beeswarmmaster.secondsbetweenspawns |
How long before a master swarm will create a child | beeswarmmaster | variable | 60 |
Admin | |
benchmark |
Runs a benchmark simulation of many parts of the game to see how well you can run the game | General | None | |||
bigwheelgame.spinfrequencyseconds |
bigwheelgame | variable | 45 |
Admin | ||
bike.doplayerdamage |
Can bike crashes cause damage or death to the rider? | bike | variable | True |
Admin | |
bike.motorbikemonumentpopulation |
Motorbike population in monuments | bike | variable | 1 |
Admin | |
bike.outsidedecayminutes |
How long before a bike loses all its health while outside | bike | variable | 1440 |
Admin | |
bike.pedalmonumentpopulation |
Pedal bike population in monuments | bike | variable | 1 |
Admin | |
bike.pedalroadsidepopulation |
Pedal bike population active on the server (roadside spawns) | bike | variable | 1 |
Admin | |
bike.playerdamageragdolltheshold |
Amount of collision damage on a bike required to ragdoll the player | bike | variable | 10 |
Admin | |
binocular.debugeffect |
binocular | variable | False |
|||
blackjackmachine.maxbet |
Maximum initial bet per round | blackjackmachine | variable | 500 |
Admin | |
boar.population |
Population active on the server, per square km | boar | variable | 5 |
Admin | |
boatai.allow_sleeping |
(Generated) When enabled, boat AI entities can enter a sleep state when no players are nearby; reduce CPU usage for idle boats | boatai | variable | False |
Admin | |
boatai.avoidance_update_interval |
How often to update the avoidance cache. Lower number means a more accurate cache at the expensive of performance. | boatai | variable | 0.8 |
Admin | |
boatai.boat_ai_frame_budget_ms |
How long per frame to spend on boat ai | boatai | variable | 0.3 |
Admin | |
boatai.draw_debugs |
(Generated) When enabled, draws DDraw visualisations of boat AI steering, avoidance, and pathfinding state | boatai | variable | False |
Admin | |
boatai.enable_mount_sync_distance |
Distance players need to be to start syncing mounted seats | boatai | variable | 750 |
Admin | |
boatai.max_speed_percentage |
(Generated) Maximum speed as a fraction of the boat's top speed that AI-controlled boats will use; default 0.9; saved and shown in admin UI | boatai | variable | 0.9 |
Admin | |
boatai.print_debugs |
(Generated) When enabled, logs verbose boat AI decision-making output to the server console each AI tick | boatai | variable | False |
Admin | |
boatai.seconds_until_sleep |
(Generated) Number of seconds a boat AI will wait without player interaction before entering sleep mode; default 30s | boatai | variable | 30 |
Admin | |
boatbuildingblock.alwayrotatable |
boatbuildingblock | variable | True |
Admin | ||
boatbuildingblock.alwaysdemolishable |
boatbuildingblock | variable | True |
Admin | ||
boatbuildingblockdecay.decaydelayminutes |
Multiplied by the base BuildingBlockDecay duration | boatbuildingblockdecay | variable | 30 |
Admin | |
boatbuildingblockdecay.decaydurationmultiplier |
Multiplied by the base BuildingBlockDecay duration | boatbuildingblockdecay | variable | 1 |
Admin | |
boatbuildingblock.forwarddamagetoparentboat |
(Generated) When enabled, damage dealt to a building block attached to a boat is forwarded up to the parent boat entity | boatbuildingblock | variable | True |
Admin | |
boatbuildingstation.autocloseplayercheckinterval |
boatbuildingstation | variable | 150 |
Admin | ||
boatbuildingstation.autocloseplayerchecktriggercount |
boatbuildingstation | variable | 2 |
Admin | ||
boatbuildingstation.editfinishuseinterval |
boatbuildingstation | variable | 5 |
Admin | ||
boatbuildingstation.globaleditfinishuseinterval |
boatbuildingstation | variable | 0 |
Admin | ||
boatbuildingstation.logboatbuildingevents |
boatbuildingstation | variable | False |
Admin | ||
boatbuildingstation.max_bbs |
boatbuildingstation | variable | 1 |
Admin | ||
boatbuildingstation.print_stats |
boatbuildingstation | server | Admin | |||
boatbuildingstation.staticstationsenabled |
boatbuildingstation | variable | True |
Admin | ||
boombox.backtracklength |
(Generated) Number of seconds of audio backtrack buffer maintained by the boombox for streaming synchronisation; default 30s | boombox | variable | 30 |
Admin | |
boombox.clearradiobyuser |
(Generated) Clears all radio station data set by the given Steam64 ID from all deployed and held boomboxes on the server | boombox | server | Admin | ||
boombox.serverurllist |
A list of radio stations that are valid on this server. Format: NAME,URL,NAME,URL,etc | boombox | variable | Admin | ||
bot.crouch |
Forces a bot in view to crouch. [bool] - enables/disables crouch | bot | client | |||
bot.crouch_server |
(Generated) Sets the ducked/crouching model state on a specific bot by name or Steam ID; used to control bot posture in testing scenarios | bot | server | Admin | ||
bot.exec_command |
[command] Executes a command on the bot you are looking at. | bot | client | |||
bot.exec_command_all |
[command] Executes a command on all bots. | bot | client |
This is a searchable reference of Rust console and admin commands, covering both commands available to any player and the admin/server-owner-only ones.
Frequently Asked Questions
Press F1 while in-game to open the console, then type the command and press Enter.