Rust Console Commands

Give Item List →

Console commands for the F1 menu or RCON. Source: a community-maintained export of Rust's own generated command metadata - treat this as a helpful reference, not an exhaustive one.

3,590 commands
CommandDescriptionCategoryTypeDefaultPermission
beehive.xpincreaseperhoneycomb How much the Nucleus's XP should be increased per honeycomb generated beehive variable 2 Admin
beeswarmai.breakrange Range to leave current target alone (should be higher than search) beeswarmai variable 15 Admin
beeswarmai.disable beeswarmai variable False Admin
beeswarmai.flamesettingdistance How far away fire has to be to set the swarm on fire beeswarmai variable 5.5 Admin
beeswarmai.killwithouttargettime How long a swarm will stick around without a target beeswarmai variable 150 Admin
beeswarmai.searchrange Range to find new targets beeswarmai variable 10 Admin
beeswarmai.think_budget_ms How many milliseconds to spend on thinking per frame beeswarmai variable 0.1 Admin
beeswarmai.waterthreshold How much water a player needs to be in to be ignored beeswarmai variable 0.6 Admin
beeswarmmaster.amounttospawn How many child swarms a master swarm will create beeswarmmaster variable 3 Admin
beeswarmmaster.killwithoutatargettime How long a master swarm will stick around without a target beeswarmmaster variable 150 Admin
beeswarmmaster.secondsbetweenspawns How long before a master swarm will create a child beeswarmmaster variable 60 Admin
benchmark Runs a benchmark simulation of many parts of the game to see how well you can run the game General None
bigwheelgame.spinfrequencyseconds bigwheelgame variable 45 Admin
bike.doplayerdamage Can bike crashes cause damage or death to the rider? bike variable True Admin
bike.motorbikemonumentpopulation Motorbike population in monuments bike variable 1 Admin
bike.outsidedecayminutes How long before a bike loses all its health while outside bike variable 1440 Admin
bike.pedalmonumentpopulation Pedal bike population in monuments bike variable 1 Admin
bike.pedalroadsidepopulation Pedal bike population active on the server (roadside spawns) bike variable 1 Admin
bike.playerdamageragdolltheshold Amount of collision damage on a bike required to ragdoll the player bike variable 10 Admin
binocular.debugeffect binocular variable False
blackjackmachine.maxbet Maximum initial bet per round blackjackmachine variable 500 Admin
boar.population Population active on the server, per square km boar variable 5 Admin
boatai.allow_sleeping (Generated) When enabled, boat AI entities can enter a sleep state when no players are nearby; reduce CPU usage for idle boats boatai variable False Admin
boatai.avoidance_update_interval How often to update the avoidance cache. Lower number means a more accurate cache at the expensive of performance. boatai variable 0.8 Admin
boatai.boat_ai_frame_budget_ms How long per frame to spend on boat ai boatai variable 0.3 Admin
boatai.draw_debugs (Generated) When enabled, draws DDraw visualisations of boat AI steering, avoidance, and pathfinding state boatai variable False Admin
boatai.enable_mount_sync_distance Distance players need to be to start syncing mounted seats boatai variable 750 Admin
boatai.max_speed_percentage (Generated) Maximum speed as a fraction of the boat's top speed that AI-controlled boats will use; default 0.9; saved and shown in admin UI boatai variable 0.9 Admin
boatai.print_debugs (Generated) When enabled, logs verbose boat AI decision-making output to the server console each AI tick boatai variable False Admin
boatai.seconds_until_sleep (Generated) Number of seconds a boat AI will wait without player interaction before entering sleep mode; default 30s boatai variable 30 Admin
boatbuildingblock.alwayrotatable boatbuildingblock variable True Admin
boatbuildingblock.alwaysdemolishable boatbuildingblock variable True Admin
boatbuildingblockdecay.decaydelayminutes Multiplied by the base BuildingBlockDecay duration boatbuildingblockdecay variable 30 Admin
boatbuildingblockdecay.decaydurationmultiplier Multiplied by the base BuildingBlockDecay duration boatbuildingblockdecay variable 1 Admin
boatbuildingblock.forwarddamagetoparentboat (Generated) When enabled, damage dealt to a building block attached to a boat is forwarded up to the parent boat entity boatbuildingblock variable True Admin
boatbuildingstation.autocloseplayercheckinterval boatbuildingstation variable 150 Admin
boatbuildingstation.autocloseplayerchecktriggercount boatbuildingstation variable 2 Admin
boatbuildingstation.editfinishuseinterval boatbuildingstation variable 5 Admin
boatbuildingstation.globaleditfinishuseinterval boatbuildingstation variable 0 Admin
boatbuildingstation.logboatbuildingevents boatbuildingstation variable False Admin
boatbuildingstation.max_bbs boatbuildingstation variable 1 Admin
boatbuildingstation.print_stats boatbuildingstation server Admin
boatbuildingstation.staticstationsenabled boatbuildingstation variable True Admin
boombox.backtracklength (Generated) Number of seconds of audio backtrack buffer maintained by the boombox for streaming synchronisation; default 30s boombox variable 30 Admin
boombox.clearradiobyuser (Generated) Clears all radio station data set by the given Steam64 ID from all deployed and held boomboxes on the server boombox server Admin
boombox.serverurllist A list of radio stations that are valid on this server. Format: NAME,URL,NAME,URL,etc boombox variable Admin
bot.crouch Forces a bot in view to crouch. [bool] - enables/disables crouch bot client
bot.crouch_server (Generated) Sets the ducked/crouching model state on a specific bot by name or Steam ID; used to control bot posture in testing scenarios bot server Admin
bot.exec_command [command] Executes a command on the bot you are looking at. bot client
bot.exec_command_all [command] Executes a command on all bots. bot client

This is a searchable reference of Rust console and admin commands, covering both commands available to any player and the admin/server-owner-only ones.

Frequently Asked Questions

Press F1 while in-game to open the console, then type the command and press Enter.