Rust Raid Calculator
Pick the pieces you need to break through and the explosives you can use to see how many of each it takes, the sulfur cost and the cheapest plan.
Explosive counts come from each piece's durability data, the same numbers its building page lists. Sulfur and resource costs come from each explosive's crafting recipe, resolved through Explosives and Gun Powder down to raw materials.
1. Targets
2. Explosives You Can Use
Loot-only and no-sulfur explosives show how many it takes, but plans only use sulfur-based ones.
3. Raid Plan
Add a target from the list to start, or pick a common one:
Totals
Totals appear once the plan has a target.
Raid Costs at a Glance
| Piece | |||||
|---|---|---|---|---|---|
| Wood Wall250 HP | 22,800 | 12,200 | 31,440 | 471,175 | 131,560 |
| Cheapest: 47 × Explo ammo, 1,175 sulfur | |||||
| Stone Wall500 HP | 45,600 | 24,400 | 104,800 | 1854,625 | 465,520 |
| Cheapest: 1 × C4 + 84 × Explo ammo, 4,300 sulfur | |||||
| Metal Wall1,000 HP | 811,200 | 48,800 | 2311,040 | 40010,000 | 11213,440 |
| Cheapest: 3 × C4 + 70 × Explo ammo, 8,350 sulfur | |||||
| Armored Wall2,000 HP | 1521,000 | 817,600 | 4622,080 | 79919,975 | 22326,760 |
| Cheapest: 7 × C4 + 30 × Explo ammo, 16,150 sulfur | |||||
| Sheet Metal Door250 HP | 22,800 | 12,200 | 41,920 | 631,575 | 182,160 |
| Cheapest: 63 × Explo ammo, 1,575 sulfur | |||||
| Armored Door1,000 HP | 57,000 | 36,600 | 157,200 | 2506,250 | 698,280 |
| Cheapest: 2 × C4 + 30 × Explo ammo, 5,150 sulfur | |||||
| Garage Door600 HP | 34,200 | 24,400 | 94,320 | 1503,750 | 425,040 |
| Cheapest: 1 × C4 + 40 × Explo ammo, 3,200 sulfur | |||||
| High External Stone Wall500 HP | 45,600 | 24,400 | 104,800 | 1734,325 | 465,520 |
| Cheapest: 1 × C4 + 78 × Explo ammo, 4,150 sulfur | |||||
The Rust raid calculator works out how many rockets, C4, satchel charges, explosive ammo, beancans or any other explosive it takes to destroy each building piece, door, hatch, high wall and window, what that costs in sulfur, and the cheapest way to do it - including mixed combinations. Explosive counts come from each target's own durability data, and costs from each explosive's crafting recipe broken down to raw sulfur, charcoal, metal fragments and the rest.