Rust update · 2015-03-13
Devblog 51
“<img src='http://files.facepunch.com/garry/2015/March/13/2015-03-13_15-02-30.jpg'>
<h2>Performance</h2>
We've started adding LODs to the building parts - which is having a hugely positive impact on performance. We've only done walls so far, but we're working through the entire set. What this means is that we're using a different rendering mesh for models that are far away, which is lower resolution - which obviously doesn't take so much power to render. Because obviously it's a waste of time rendering a highish poly model for something that will only be about 6 pixels tall on the screen.
We've also done a lot of work on serverside performance. The AI now thinks at a fixed rate. Previously it tried to think every frame.” — Facepunch
Skins added
0
0 store · 0 Twitch drops
Peak players
16,341
on Steam, March 2015
Covers
2015-03-13 → 2015-03-19
until the next update
Devblog 51 came out on 2015-03-13. Rust peaked at 16,341 players on Steam in March 2015.
Sık Sorulan Sorular
Facepunch published it on 2015-03-13. The full patch notes are on rust.facepunch.com.
16,341 at the monthly peak on Steam (March 2015).