Rust Damage Calculator
Pick a gun and the armour your target is wearing to see how many hits it takes. Weapon stats are from the weapon stats page. Results are for close range.
Senjata
Target's armour
| Slot | Under (clothing) | Over (armour) | Metal inserts | Stops |
|---|---|---|---|---|
| Head | – | 0% | ||
| Chest | 0% | |||
| Legs | 0% | |||
| Hands | – | 0% | ||
| Feet | – | 0% |
* figures from one community source only. "Both layers" items can't be worn over clothing.
Every body part
| Hit | Multiplier | Armour stops | Damage per hit | Shots to kill | Time to kill |
|---|
How it's worked out
- Damage per hit = weapon damage × ammo × muzzle attachment × hit-area multiplier × (1 − protection).
- Protection from every item covering the hit area is added together, then applied once, never above 100%. A hoodie (20%) under a metal chest plate (25%) stops 45% of a chest hit.
- Each Metal Armor Insert adds about 4% to the item it's in; crafted armour can have up to 3 insert slots.
- Shots to kill = health ÷ damage per hit, rounded up. Time to kill counts the gap between shots at the weapon's fire rate, plus a reload whenever the magazine runs out.
- A shotgun's figures assume every pellet hits the same place - at range many will miss.
Limits
- Close range only: damage falls off past about 20 m for rifles and 10 m for pistols, and Facepunch doesn't publish how far it drops.
- The 0.5 multiplier for legs, hands and feet comes from one community guide (another says 0.7 for the upper arm and thigh). Treat limb results as rough.
- Which hit areas each piece covers beyond its slot (does a chest piece cover the arms and stomach?) isn't published. Here chest armour protects chest hits only.
- Incendiary ammo's extra damage is counted as bullet damage; some of it may be fire that armour doesn't stop.
- Players usually go down wounded rather than dying outright; this counts damage to 0 health.
- Melee weapons, rockets and grenades are left out: their headshot and armour rules aren't published.
Confidence: medium for protection values, ammo and attachment multipliers (Facepunch's wiki) and for how protection stacks (Facepunch devblogs); low for limb multipliers, ballistic armour and inserts. Checked 2026-11-13. Sources: Facepunch Rust wiki - item protection tables; Facepunch Rust wiki - clothing slots; Facepunch Rust wiki - ammo pages; Facepunch Rust wiki - weapon mods; Facepunch - Devblog 105 (headshots and armour); Facepunch - Devblog 121 (armour stacking); Facepunch - Crafting Update (armour inserts, 2025-03-06); Rust Combat Log guide (fan tool - hit-area multipliers); rust.wiki weapon stats.
How many shots does it take to kill in Rust? Pick a gun, its ammo and muzzle attachment, then the armour your target wears, and see the damage per hit, shots to kill and time to kill for a head, chest, leg, hand or foot hit.